Rotornut44
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Hello all,
Is there a setting in Blender to stop AO from being baked outside of the set UV maps? I normally don't run into issues if I'm baking a single model to a single texture sheet, but if I have multiple models sharing a texture sheet, the AO maps will conflict when I composite them together in photoshop.
No AO: AO Overlaid:
Is there a setting in Blender to stop AO from being baked outside of the set UV maps? I normally don't run into issues if I'm baking a single model to a single texture sheet, but if I have multiple models sharing a texture sheet, the AO maps will conflict when I composite them together in photoshop.
No AO: AO Overlaid: