I am trying to produce a bare metal mirrored canopy which is non-mirrored internally. Is there a way to do this or do I need to separate the outer and inner surfaces? If so, how to I apply patches of non-mirrored texture to the rest of the airframe skin for insignia?
Canopy in Blender shiny bare metal mirrored externally and non-mirrored painted internally.
In P3D 4.4 external mirrored.
In P3D 4.4 internal also mirrored.
Blender Material and Texture Settings:
Diffuse Texture inside an outside of the canopy.
Masked Specular Texture for external of canopy.
Canopy Material.
Canopy in Blender shiny bare metal mirrored externally and non-mirrored painted internally.
In P3D 4.4 external mirrored.
In P3D 4.4 internal also mirrored.
Blender Material and Texture Settings:
Diffuse Texture inside an outside of the canopy.
Masked Specular Texture for external of canopy.
Canopy Material.