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P3D v4 Blender Bare Metal Mirrored Canopy Surface Material/Texture

Messages
149
Country
unitedkingdom
I am trying to produce a bare metal mirrored canopy which is non-mirrored internally. Is there a way to do this or do I need to separate the outer and inner surfaces? If so, how to I apply patches of non-mirrored texture to the rest of the airframe skin for insignia?

Canopy in Blender shiny bare metal mirrored externally and non-mirrored painted internally.

LItjhW.jpg


In P3D 4.4 external mirrored.
Tq1z4m.jpg


In P3D 4.4 internal also mirrored.
Zmia0m.jpg


Blender Material and Texture Settings:

Diffuse Texture inside an outside of the canopy.

gZPgWQ.jpg


Masked Specular Texture for external of canopy.
WR6czv.jpg


Canopy Material.
qb0C4y.jpg

EELAQX.jpg
 

Deano1973

Resource contributor
Messages
378
Country
unitedkingdom
The quickest way would be to use the Specular alpha to kill off the reflectivity, so full-black for the internal UV map area. Alternatively, as you mentioned you could just split off the internal section and assign a different material to it, with non-reflective properties, but if necessary drawing from the same texture sheet. Both methods should work just fine.

ETA: I see that you've already set up the spec alpha as described, and it's not working for some reason. I'd just split off the internal section in that case, and assign the differing material.
 
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