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MSFS20 Blender Bones and Moving People

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ukraine
So this has started in the flag animation thread, but I think it deserves to have a thread of its own. I'm trying to animate a human, just like many of us are trying to, but weird things are happening, the animation in MFS does not look even close to what we see in Blender. Post your experiments/findings here.

 

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Applied all transformations of the objects in object Mode? It looks like it is "just" 90 degrees wrong.
 
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