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Blender Blender follow path ?

Messages
17
Country
france
Hello,
i have created a rig and animated character and i want to make it move along a BEZIER curve.
at this point, either I manage to launch the animation of the character's NLA movements, or she moves fixedly along the course but I am not able to add the 2 actions.
All with the aim of importing it into MSFS.
Thanks for your ideas.
Animated Blender bezier curve.png
 
Last edited:
Messages
17
Country
france
Hello,

I found out how to combine character animation and movement in Blender.
However, when importing into MSFS, only the character animation is visible. she does not move. I read in the SDK documentation that you have to define the SIM.CFG file as :


XML:
[VERSION]
Major=1
Minor=0

[fltsim.0]
title=NTTE-Tahitienne02
model=
texture=

[General]
category=Human

[contact_points]
wheel_radius=1
static_pitch=0.0
static_cg_height=0
 
[DesignSpecs]
max_speed_mph = 15     
acceleration_constants = 0.3, 0.4
deceleration_constants = 0.2, 0.4

do you have any idea what's wrong ?

Thanks.
 
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