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I have found that the Babylon exporter does not like multiple textures for a single node so in a case like a large building, or lets say a pilot mesh that was derived from combining separate helmet, figure, face and hand textures into one, resolution becomes a consideration. That said, the sim will support monstrous texture dimensions, so options remain. Aside from your otherwise excellent advice, I'd bump that glass metallic to .65, higher for anything mirrored.Why would you have to separate the glass?
As WildLynxPilot writes, make a non-textured material and assign that to selected faces in Edit mode. Should work fine from Blender.Why would you have to separate the glass? I do not think it is necessary. Just make a material for the window faces. Set MSFS Standard type. Blend mode to Alpha blend. Tick Backface Culling and Show Backface. Base color to black (or some dark color blue, green if it should be tinted glass). Set Metallic value to 0.300 and Roughness to 0.03 for proper reflectivity. Play around with the Alpha value - 0.100 might be a suitable value. More roughness or higher Alpha gives a dirtier look to the windows.
Don't have too as many pointed out. But thought it was easier to follow.Why would you have to separate the glass? I do not think it is necessary. Just make a material for the window faces. Set MSFS Standard type. Blend mode to Alpha blend. Tick Backface Culling and Show Backface. Base color to black (or some dark color blue, green if it should be tinted glass). Set Metallic value to 0.300 and Roughness to 0.03 for proper reflectivity. Play around with the Alpha value - 0.100 might be a suitable value. More roughness or higher Alpha gives a dirtier look to the windows.
Okay guys, I have been playing around with everything in Blender 3.6 related to "Alpha Channel" and no matter which combination I try, I do NOT get transparent glass with reflection. Only completely clear or complete reflection. The only think that seems to make a difference is the backface culling--it acts like a toggle switch for glass on/off. If someone could please clarify which one of these 5 things related to "Alpha Channel" you are referring to when you say ALPHA CHANNEL? Thank you!