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MSFS24 Blender Light - Spot FS2024

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44
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denmark
Anyone succeeded using the new light in Blender 3.3 / FS2024

Struggling to get my runway stop light to work in FS2024. Adding spot via MSFS2024 Fast light - > Spot. But no light in FS2024, and either flash like in FS2020, any good tips


1734684428001.png


1734684463022.png


1734684523159.png


Thanks
 
Double check you have punctual lights in exporter options

And double check the gltf
 
I see a serious bug in the Blender exporter. You need to save a .blend file for the lights to show properly in the MSFS light parameters.. When reopening the .blend file, the settings are reset with the intensity exponentially raised, so you will need to reset them to their proper settings.
This is what I want:
light01.png


This is what I get when reloading the .blend file:
light02.png


So I need to reset my cone angle to 360, my intensity to 10000, my Frequency to 30, and tick the Day/Night Cycle. Real pain to do this. If I had several lights it would be a show stopper. Also remember to set a huge invisible box around your light. I used 500 meters.

This is supposed to get fixed in the next core update... Who knows when that will happen! Also, you should be using Blender 3.6
 
Last edited:
All checked. But seems that there need to be a Mesh otherwise it don't work ;-(
 
Last edited:
@rhumbaflappy
Yes it is a major bug which I reviewed to the Official SDK Developer Forum.

In msfs_scene_utils.py - line 67

remove the * 100


#new_light_prop.msfs_light_intensity = light_data.energy * 100
new_light_prop.msfs_light_intensity = light_data.energy
 
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