This post is very useful. I am brand new to FSDeveloper, and to Blender, (its literally been a week), and some of the tips on this thread make so much sense!
I am working on editing the default KMDW Chicago Midway airport, and just released a new version on
www.flightsim.to
https://www.flightsim.to/file/5760/chicago-midway-airport-kmdw-usa
(But you may notice, this airport it has no original 3D objects, only stock objects from the SDK), so though the airport looks much better than the generic version, the buildings are not exact and only approximations. My next step ( now that i learnt how to use the SDK about 2 months ago), is to learn to make 3D objects in Blender!
After about 3 or 4 days with Blender, I was finally able to model the Control Tower (Not perfect, I know). But overall easy using extrude, inset, scale, etc. Now i am hoping to paint it the right color as in the google maps photo . Problem is there are a lot of blender texture painting tutorials but nothing that specific to Flightsim or MFS2020.
I tried using vertex painting, since this control tower seems to be a low polygon object and i find it easier to paint each face ( or a set at a time). I painted just some grey shading ( like in the photo), but it just looks so cartoonish. I am also still trying to figure out where the 'UV unwrap part fits into all this.
So i guess i am trying to figure out how or where to go next in terms of the texturing/ painting. What would your next step be in trying to finish or texture paint this control tower ?
Should i install the Blender2MSFS into Blender ? Will i need it at this stage to make nice photorealistic looking textures within Blender ?
(and im still trying to figure out where PBR textures fits into all this)
if anyone has any links to you tube tutorial for beginners on someone making FLightsim specific simple objects (like a control tower or hangar, i would greatly appreciate it!
I am attaching some pics which may help with my questions.
thankyou for any help/ guidance!!
Adnan