• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender not exporting taxiway lines

Messages
195
Country
us-ohio
For some reason Blender is not exporting taxiway lines but still can export my base "runway." The only difference between the runway and the taxiway line is that the runway was made from a plane while the taxiway line was made from a beveled curve that has been reconverted into a mesh. Is there a reason why I can't export the taxiway lines? There's likely to be a very simple solution that I'm just missing.
shot166.png
 
Have you made sure your taxiway lines have their normals facing up? You have to make sure otherwise the geometry will be there but it will be invisible.
 
Have you made sure your taxiway lines have their normals facing up? You have to make sure otherwise the geometry will be there but it will be invisible.
I think the normals are face up. When I looked below, all the taxiways were a bit darker from that angle as compared to when I am in the top view.
 
You can also turn on Face Orientation in the same overlay window. That'll paint all objects in the scene blue for outside, red for inside of a mesh.
 
Back
Top