Greetings,
First I want to say a thousand 'Thanks!' to capt_x for making BlendertoFSX modules for Blender. I was a GMAX fan for so long, but wanted to use something that would take modeling further, especially for free. (As I have NO intention of purchasing 3DS MAX, waaay too much)
Anyways. Just now getting used to blender, Im still getting used to texturing in it, Im using the latest version, (as per the time of writing this reply, 2.72), I just started using this program a few days ago and am now thinking of devoting all my fsx development time into using Blender exclusively. It might be time to... It seems so powerful.
But, I DID have to modify my 'export_fsx.py' file to reflect the location of my FSX SDK. I checked my registry, and its listed correctly in there, and seem to be listed only once. But the export module seems to be trying to find it in the default location (listed IN the *.py file, 'D:\\ etc), so I changed it in there and things export properly now, no errors (so far, Im sure Ill screw SOMETHING up)
Got the night and day textures seemingly working, as for MCX anyways, I will try to fully texture a building and check that, but I did find that info in this thread on page 6 or so, so If someone that can modify the wiki could list that in there when I get it nailed down, as I struggled to try to figure out where to put the '_lm" textures when making materials, etc... not listed clearly in the wiki. (not sure if anyone can edit someone elses wiki, or else I would shut up and write a detailed instruction myself on FSX material creation within Blender on the BlendertoFSX wiki)
In Short, BRAVO Capt_x! You just may have helped me make the move from GMAX to Blender...