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Blender to MSFS 2020

I am having problems getting my Blender project into MSFS 2020. I can’t work out what I am doing wrong as I had it working last week. I have tried various things but I am stumped. This is how I export from Blender.

In Blender
File / Export / extended glTF 2.0 (glib/glTF) for MSFS

Then in my files
C: WorkinProgress / (Project Folder) / PackageSources / modelLib
Create a folder for my project and named it the same
Open this new folder and add the same name in the box below

In the Operators Presets
Added to Textures box. ../texture/
Ticked GeneratAppend XML file
Ticked Generate GUID
Both box ticked
Box ticked
All boxes ticked and images Automatic
Animation left alone
Blender2MSFS Extensions
ASOBO extensions box ticked

Then Export

Now if I go to c: WorkinProgress / (Project Folder) / PackegeSources / modelLib / project item (I have three files (bin, glft and xml )

I then open MSFS project editor / Inspector and Build package. Then close it.
Click myscene BGL and Load in Editor
In Scenery Editor open View / open Objects / Scenery but my object isn’t there.

Where am I going wrong?
I have just downloaded the latest SDK and now I can’t change anything. Looks like MSFS don’t want small developers.
Could be something as simple as a "/". Lose the trailing "/" so you have ../texture

Also, you did name the .xml same name as the exported .glTF during export?
Yes. Someone has gave me a link to a link on this forum, if I can find it I’m going to try that one.