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I am having problems getting my Blender project into MSFS 2020. I can’t work out what I am doing wrong as I had it working last week. I have tried various things but I am stumped. This is how I export from Blender.
In Blender
File / Export / extended glTF 2.0 (glib/glTF) for MSFS
Then in my files
C: WorkinProgress / (Project Folder) / PackageSources / modelLib
Create a folder for my project and named it the same
Open this new folder and add the same name in the box below
In the Operators Presets
Added to Textures box. ../texture/
MSFS
Ticked GeneratAppend XML file
Ticked Generate GUID
Include
Both box ticked
Transform
Box ticked
Geometry
All boxes ticked and images Automatic
Animation left alone
Blender2MSFS Extensions
ASOBO extensions box ticked
Then Export
Now if I go to c: WorkinProgress / (Project Folder) / PackegeSources / modelLib / project item (I have three files (bin, glft and xml )
I then open MSFS project editor / Inspector and Build package. Then close it.
Click myscene BGL and Load in Editor
In Scenery Editor open View / open Objects / Scenery but my object isn’t there.
Where am I going wrong?
In Blender
File / Export / extended glTF 2.0 (glib/glTF) for MSFS
Then in my files
C: WorkinProgress / (Project Folder) / PackageSources / modelLib
Create a folder for my project and named it the same
Open this new folder and add the same name in the box below
In the Operators Presets
Added to Textures box. ../texture/
MSFS
Ticked GeneratAppend XML file
Ticked Generate GUID
Include
Both box ticked
Transform
Box ticked
Geometry
All boxes ticked and images Automatic
Animation left alone
Blender2MSFS Extensions
ASOBO extensions box ticked
Then Export
Now if I go to c: WorkinProgress / (Project Folder) / PackegeSources / modelLib / project item (I have three files (bin, glft and xml )
I then open MSFS project editor / Inspector and Build package. Then close it.
Click myscene BGL and Load in Editor
In Scenery Editor open View / open Objects / Scenery but my object isn’t there.
Where am I going wrong?