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Hi "Lagaffe"
Thank you very much for the answer and recommendation.
Yes - now it works!
Greetings
Peter
Thank you very much for the answer and recommendation.
Yes - now it works!
Greetings
Peter
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Yes that works fine. The path can be anything as far as I can tell.
Just make sure that you tell the package builder where those textures are and you should be good to go. I don't really know how this works for sceneries, but when you create aircraft, you point to your texture folder in the aircraft.cfg. You drop a texture.cfg file in each texture folder with defined fallbacks for anything missing in that particular folder. I could imagine that you need something similar for sceneries as well.
Hi ... I downloaded and installed version 0.40 but it doesn't export anything !!! What am I doing wrong ??As stated several times in this thread above: the toolkit up to version 37 is not compatible with Blender 2.9. So what you are doing wrong is to try to use the wrong combination.... There is a brand new version 40 out now, so download and try that one. 32 is already very old and many things have been added and fixed since that version.
First of all, you didn't apply an MSFS material to your (straight from Google?) object, the shader editor shows a principled shader applied instead of a MSFS compliant material. From the material menu choose MSFS standard material and select your texture as the albedo map, then try export againHi ... I downloaded and installed version 0.40 but it doesn't export anything !!! What am I doing wrong ??
My several aircraft say different Did you read the manual?Yes seems usable only for simple houses etc., broken for anything else.