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Blender to MSFS (photogrammetry) textures getting transparent

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france
Hello everybody, I want to enhance a part of photogrammetry, but my object becomes oddly transparent when I get it in MSFS2020. I have attached two files. The first is in Blender, with no texture issues. The second is the object imported into MSFS 2020, and I can see it inside. All normals are turned outside. MSFS material disabled. SDK updated.

Any help, please?

Thanks !

Paul
 

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It still looks to be a normals problem. Odd. You could zip the .blend with packed textures and load it to the cloud so we could examine it.
 
Oups, 11Mo and still too large, didn't think the limit was so small, I'll try this evening
 
Hi Paul. I looked at that .blend files. I exported that selected object as a straight .glb I then imported the GLB into ModelConverterX.
MCX_Correction.png


This made all the materials opaque, and I could export as MS2020 glTF. That could be imported to Blender if needed. The materials were odd for Blender, and the export from MCX fixes them.

Another problem is the bad normals in the model:
Untitled.png


Making the materials double-sided might be a solution.
 

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Too kind dear Dick. I try this today and give you back news with pictures of the project, a transporter bridge with a gondola for vehicles.
 
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