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Hello. I have a project where the goal is to add textures within Substance Painter and then into msfs2020-2024.
I am currently at a stage where I need to unwrap the UV's of the model, but they contain a mix of components/groups (from modelling within Sketchup), and a mix of object types such as wiring, flat squared faces and so on.
Using the smart unwrap when selecting all objects within the project does not make a good UV map - and I suppose this it not the way to do it in complex models.
How would you go about UV unwrapping a complex models such mentioned above. Would you pick one-by-one object and unwrap each of them, or select a few, or...?
I am currently at a stage where I need to unwrap the UV's of the model, but they contain a mix of components/groups (from modelling within Sketchup), and a mix of object types such as wiring, flat squared faces and so on.
Using the smart unwrap when selecting all objects within the project does not make a good UV map - and I suppose this it not the way to do it in complex models.
How would you go about UV unwrapping a complex models such mentioned above. Would you pick one-by-one object and unwrap each of them, or select a few, or...?