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Good-day,
Sorry if this didn't fit a sub-forum category. Just hoping to catch both our Blender, and 3ds guys at once, in regards to aircraft models.
I have been closely following the up-rising of Blender as a viable modeling option, and followed the progression of the tool-set, and those using it. I am very impressed.
At this time, what are the greatest advantages with 3ds, that we may not have, at least not yet, in blender? (As it pertains to .mdl creation, including mesh, UV's, animations and materials) Particularly curious about the differences in texture mapping/baking.
Is there a poly-count barrier exporting from Blender, that may become a hassle for the highly detailed types? Memory errors with the 64-bit version?
Anyone that once used 3ds/gmax, and is now using blender solely? For those who prefer 3ds, but have tried blender, what are your biggest reasons?
Thanks in advance fellas!
- Joseph
Sorry if this didn't fit a sub-forum category. Just hoping to catch both our Blender, and 3ds guys at once, in regards to aircraft models.
I have been closely following the up-rising of Blender as a viable modeling option, and followed the progression of the tool-set, and those using it. I am very impressed.
At this time, what are the greatest advantages with 3ds, that we may not have, at least not yet, in blender? (As it pertains to .mdl creation, including mesh, UV's, animations and materials) Particularly curious about the differences in texture mapping/baking.
Is there a poly-count barrier exporting from Blender, that may become a hassle for the highly detailed types? Memory errors with the 64-bit version?
Anyone that once used 3ds/gmax, and is now using blender solely? For those who prefer 3ds, but have tried blender, what are your biggest reasons?
Thanks in advance fellas!
- Joseph