• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender2FSX After Blender 2.75a Crash (CLOSED)

So, I figured the problem with this part was the file path for the XToMdl.exe file...
So I changed the following in export_fsx.py file:

export_fsx.py-----------------------
303 else:
304 #print("Use P3d = False")
305 #print("sdkTree = ", self.sdkTree)
306 # single slash below due to join has slash at end of sdkTree
307 if(bpy.context.scene.fsx_bool_autoDetectSDK is True):
308 XToMdl = ''.join([self.sdkTree, "Environment Kit\\Modeling SDK\\3DSM7\\Plugins\\XToMdl.exe"])
309 bglComp = ''.join([self.sdkTree, "Environment Kit\\BGL Compiler SDK\\BglComp.exe"])
310 else:
311 XToMdl = ''.join([self.sdkTree, "\Environment Kit\\Modeling SDK\\3DSM7\\Plugins\\XToMdl.exe"])
312 bglComp = ''.join([self.sdkTree, "\Environment Kit\\BGL Compiler SDK\\BglComp.exe"])
313 modeldef = bpy.context.scene.fsx_modeldefpath ##kp

Changed to:

303 else:
304 #print("Use P3d = False")
305 #print("sdkTree = ", self.sdkTree)
306 # single slash below due to join has slash at end of sdkTree
307 if(bpy.context.scene.fsx_bool_autoDetectSDK is True):
308 XToMdl = ''.join([self.sdkTree, "SDK\\Environment Kit\\Modeling SDK\\XToMdl.exe"])
309 bglComp = ''.join([self.sdkTree, "SDL\\Environment Kit\\BGL Compiler SDK\\BglComp.exe"])
310 else:
311 XToMdl = ''.join([self.sdkTree, "\SDK\\Environment Kit\\Modeling SDK\\XToMdl.exe"])
312 bglComp = ''.join([self.sdkTree, "SDK\\Environment Kit\\BGL Compiler SDK\\BglComp.exe"])
313 modeldef = bpy.context.scene.fsx_modeldefpath ##kp

Because apparently Not only are the registry entries different for my installation of the SDK from the Deluxe edition, even having installed both SP1 and SP2, is different from what the expected paths are as well.

@krispy1001 and @MANOCHVARMA RAMAN !

After making these changes the export to MDL worked. I was able to import the exported cube MDL into ModelConverterX without issue.

I hope this information helps someone. I haven't run into any other issues yet, as I haven't used the tools extensively yet, as I stated before I am still learning from the honorable Mr. @krispy1001 ! Thanks for the feedback guys.
 
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