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#TODO: prompt before action is taken
def execute(self, context):
self.sceneobjects = context.scene.objects
for ob in self.sceneobjects:
if ob.type == 'ARMATURE':
ob.f = "" <<<============= ??
ob.fsx_anim_length = "0"
for bone in ob.data.bones:
bone.fsx_anim_tag = ""
bone.fsx_anim_length = "0"
else:
ob.fsx_anim_tag = ""
ob.fsx_anim_length = "0"
self.report({'WARNING'}, "All animation tags cleared!")
return {'FINISHED'}
#TODO: prompt before action is taken
def execute(self, context):
self.sceneobjects = context.scene.objects
for ob in self.sceneobjects:
if ob.type == 'ARMATURE':
ob.p3d_anim_tag = "" <=============== different (ignore p3d text)
ob.p3d_anim_length = "0"
for bone in ob.data.bones:
bone.p3d_anim_tag = ""
bone.p3d_anim_length = "0"
else:
ob.p3d_anim_tag = ""
ob.p3d_anim_length = "0"
self.report({'WARNING'}, "All animation tags cleared!")
return {'FINISHED'}
New added feature <NoAutogenSuppression /> has been added for those developers that use blender for scenery projects.
It does not seem to work for me
We also do not see "No_Autogen_Suppression" in XML
I did several tests
I check "No_Autogen_Suppression" and then "Attach" in Blender
Thank you for your efforts
edit:I tried again with your file
Always the same result, it does not work
Hi Dave!Thanks a lot for the effort, really appreciated!
- Maybe it made sense if all of these flags (NoCrash, NoShadow) are included as an option.
- In my case as I (among other things) use it for autogen objects, drawcall batching as an export option would be useful. Not sure though if it is done in the .x file or by x2mdl
- I found a bug in the final alpha multiply property (sometimes used on aicraft) which I was able to fix in my copy. Shall I provide the details/where?
Hi FSX3D!It does not seem to work for me
We also do not see "No_Autogen_Suppression" in XML
I did several tests
I check "No_Autogen_Suppression" and then "Attach" in Blender
Thank you for your efforts
edit:I tried again with your file
Always the same result, it does not work
The <NoAutogenSuppression/> is one of the flags in the placement xml file which come ahead of the library object entry.Hi FSX3D!
Well maybe it is that I do not understand what the "No_Autogen_Suppression" does then. Because when I place the platform with the poly that has "No_Autogen_Suppression" applied to it, all trees that were there before are gone. So I was under the impression that the function keeps random autogen like trees or house from being placed.
Thanks, Kris