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Amazing !! Thank you for your hard work.New updated file: Blender2FSXP3D (v0.9.4)-(ii) has been uploaded on the first thread.
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Amazing !! Thank you for your hard work.New updated file: Blender2FSXP3D (v0.9.4)-(ii) has been uploaded on the first thread.
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\xml\etree\ElementTree.py", line 1478, in __init__
from xml.parsers import expat
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\xml\parsers\expat.py", line 4, in <module>
from pyexpat import *
ImportError: DLL load failed: %1 is not a valid Win32 application.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\xml\etree\ElementTree.py", line 1481, in __init__
import pyexpat as expat
ImportError: DLL load failed: %1 is not a valid Win32 application.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\FSX_Toolset4FSX-P3D.py", line 215, in execute
tree = etree.parse(bpy.context.scene.fsx_modeldefpath)
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\xml\etree\ElementTree.py", line 1195, in parse
tree.parse(source, parser)
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\xml\etree\ElementTree.py", line 590, in parse
parser = XMLParser()
File "C:\Program Files\Blender Foundation\Blender\2.79\python\lib\xml\etree\ElementTree.py", line 1484, in __init__
"No module named expat; use SimpleXMLTreeBuilder instead"
ImportError: No module named expat; use SimpleXMLTreeBuilder instead
location: <unknown location>:-1
Hi RobR,I am using the latest Blender2FSXP3D(v0.9.4)-(ii).
I recently decided to upgrade a model that had been compiled into FSX with the old 0.8.8 toolset.
The upgrade and the compile, with the new tools into FSX went without a problem.
I am now in the process of doing the same thing with a model compiled into P3Dv4 with Ron Haertel’s “Blender2P3Dv4”
Using the new Blender2FSXP3D(v0.9.4)-(ii) all seemed to be going OK until I went to export into P3D and found that no animations are working.
Haven’t yet built a model from scratch with the new tools, maybe that’s what it takes to for things to work correctly, but I was hoping to get the job done without going back to the old set.
Any ideas?
RobR
I have came across this before. Try to change the name of the file that to be saved. Do not use the similar file name when exporting different models. I hope @krispy1001 can explain what does this error exactly means?Hello, I receive this error message that I joined, when I want to export in mdl with blenderfsx 0.9.4 it's curious because the export in mdl passes very well with a cube but not with a cylinder or icosphere or other mesh
It does.It's not terribly clear if this needs to be a skinned mesh or not,
Dave,
Thanks for the clarification. Does Inverse kinematics work when exporting using the tool?
Hi Ronald,After examining all newly implemented options of this Blender2FSX version:
View attachment 42186
I wonder where can I learn more about:
- what these (new) features do to specific Blender aircrafts / scenery models?
- where can I apply what feature to which part of my Blender models?
So far I've read the FsDeveloper Blender2FSX toolset Wiki page:
- https://www.fsdeveloper.com/wiki/index.php?title=Blender2FSX_Toolset_manual
I've watched Krispy1001 B2fsx videos tutorial series on Youtube:
- https://www.youtube.com/user/kpgamemods/videos?view=0&sort=da&flow=grid
I agree that the wiki is not updated. I just took over the work to update the toolset. I need more time apart from my personal life and work to learn python coding. Since the time I spend to learn is quite limited per day, it took very long for me to finish the learning process.Unfortunately the Blender Wiki has not been updated to this latest version and Krispy's B2FSX videos where made with a previous version of Blender and the B2FSX scripts.
The implementation of this toolset is basically from the SDK itself. Maybe the SDK is elaborated in a very long way but I'm very sure nothing can explain in detailed than the SDK. Maybe you can run through the SDK documentations when you have time and check all the parameters and function of each parameters stated in the toolset there. I understand that this will take a very long time rather than referring to something that is directly related to this toolset like the Wiki page. But once I understand the workflow of python and the toolset, I can update the wiki page. But I cant guarantee the time to make it work.So... I think there is some documentation missing on this new script.
- Am I correct about this?
- or have I overlooked something?
Hi Kowal5376,Hi .
I have a question for MANOCHVARMA RAMAN: Could you implement the option to create Empty Attach Point for Catapult/Arrestor Operations in Blender2FSX/P3D?
The points are:
attachpt_catapult_start_n,
attachpt_catapult_end_n,
attachpt_blast_shield_n,
attachpt_runway_start,
attachpt_runway_end,
attachpt_runway_edg,
attachpt_cable_n_1,
attachpt_cable_n_2.
I even created a separate topic "Catapult/Arrestor Operations", but the lack of response indicates that it is not possible in the current version of Blender2FSX/P3D.
Without these points, it is not possible to make a fully functioning aircraft carrier in Blender.
In the 3DS version it looks like this:
Here is a description of the use of these points:
https://www.fsdeveloper.com/wiki/index.php?title=Catapult/Arrestor_Operations_(FSXA)
Best regards.