- Messages
- 442
- Country
Hi everyone,
I am glad to inform that the update of the Blender2FSX/P3D is here now. After viewing message from Kris (here) stating he is facing some health issues and not been able to do much more on the Blender2FSX/P3D tool-set, I have tried to continue developing the toolset. I would like to thank you @krispy1001 for developing such a great tool. I hope he will return to develop this soon with good health.
The new toolset is Blender2FSX/P3D (version 0.9.5).
Updates on version 0.9.5
1. Adds the ability to use P3D SDK v1.4 (by @ronh)
What you needed before installing this version?
1. If you have installed the previous version, please back up it before installing this version.
2. SDK documentation (FSX and Prepar3D v1.4 (From Steam Edition), Prepa3D v2, v3 or v4) which ever you are working for.
See the attachment to download Blender2FSX/P3D (version 0.9.5).
How to back up previous version?
1. The best way to backup the file is to keep the downloaded previous toolset zip file. In case if you have missed it you may download it here. Otherwise, you can follow the following steps.
2. Copy the following code and paste it in the Quick Access bar:
2. Copy the following files: "__pycache__", "io_scene_fsx", FSX_Material4FSX", and "FSX_Toolset4FSX
3. Paste it on your desired location (This will be your backup files).
4. Delete all the files (in step 2) from Blender Addon folder.
How to install Blender2FSX/P3D toolset?
1. Open Blender and click File > User Preferences (Ctrl + Alt + U)
2. Click Install Add-on from File
3. a) Choose the downloaded Blender2FSXP3D (v0.9.4).zip file from the location that you have saved it.
b) Click Install Add-on from File button
5. a) Click on TESTING.
b) Click on the search space and type 'FSX'
6. Click on the 3 Boolean (empty space). You will see all marked.
7. Click Save User Settings
8. You can now close the Blender User Preferences screen and you're good to go
.
Thank you.
Edit:
About the file name: Blender2FSXP3D (v0.9.x)-(i)
Blue: Toolset Name
Red: Version Number
Green: File number
*Note: The current version (0.9.5) will be continued until new feature(s)/major change(s) on the toolset is applied.
04.02.2018: [File name: Blender2FSX/P3D (version 0.9.4)]
1. Some changes on the material properties values. Reflection scale now be able to insert values of less than 1.
[Please be informed that the reflection scale values used with previous version toolset have to be manually changed in the latest version of toolset. If not it will be converted to the new value. Example: 0.25 (previous version value) will be converted to 25 (latest version toolset)].
2. Z-bias value was set from 0 to -50. Previously it was from -1 to -50.
07.02.2018: [File name: Blender2FSX/P3D (version 0.9.4)-(i)]
1. "Do not use specular map" is changed to "No Base Material Specular".
In the previous version toolset, if you checked "Do not use specular map" and load your model in MCX, it will show "No Base Material Specular" = "False" and vice versa. That has been solved in this release. If you load your model now into MCX, it will be exactly similar as what you have selected in the toolset.
21.02.2018: [File name: Blender2FSX/P3D (version 0.9.4)-(ii)]
1. "Import >.mdl" file function code is Removed.
30.03.2018: [File name: Blender2FSX/P3D (version 0.9.4)-(iii)]
1. Fixes some missing codes from the previous version that prevent from saving the numbers/values into .x and .mdl file.
2. Major changes on the arrangement of materials. This version will follow the exact arrangement of Arno's Model Converter X. So, you wont see any different when switching between Blender2FSX/P3D and MCX.
3. Newly added Prepar3D v4 material settings.
4. Supports Blender 2.79b
21.07.2019: [File name: Blender2FSX/P3D (version 0.9.5)]
1. Adds the ability to use P3D SDK v1.4 (by @ronh)
I am glad to inform that the update of the Blender2FSX/P3D is here now. After viewing message from Kris (here) stating he is facing some health issues and not been able to do much more on the Blender2FSX/P3D tool-set, I have tried to continue developing the toolset. I would like to thank you @krispy1001 for developing such a great tool. I hope he will return to develop this soon with good health.
The new toolset is Blender2FSX/P3D (version 0.9.5).
Updates on version 0.9.5
1. Adds the ability to use P3D SDK v1.4 (by @ronh)
What you needed before installing this version?
1. If you have installed the previous version, please back up it before installing this version.
2. SDK documentation (FSX and Prepar3D v1.4 (From Steam Edition), Prepa3D v2, v3 or v4) which ever you are working for.
See the attachment to download Blender2FSX/P3D (version 0.9.5).
How to back up previous version?
1. The best way to backup the file is to keep the downloaded previous toolset zip file. In case if you have missed it you may download it here. Otherwise, you can follow the following steps.
2. Copy the following code and paste it in the Quick Access bar:
Code:
%AppData%\Blender Foundation\Blender\2.79\scripts\addons
2. Copy the following files: "__pycache__", "io_scene_fsx", FSX_Material4FSX", and "FSX_Toolset4FSX
3. Paste it on your desired location (This will be your backup files).
4. Delete all the files (in step 2) from Blender Addon folder.
How to install Blender2FSX/P3D toolset?
1. Open Blender and click File > User Preferences (Ctrl + Alt + U)
2. Click Install Add-on from File
3. a) Choose the downloaded Blender2FSXP3D (v0.9.4).zip file from the location that you have saved it.
b) Click Install Add-on from File button
5. a) Click on TESTING.
b) Click on the search space and type 'FSX'
6. Click on the 3 Boolean (empty space). You will see all marked.
7. Click Save User Settings
8. You can now close the Blender User Preferences screen and you're good to go

Thank you.
Edit:
About the file name: Blender2FSXP3D (v0.9.x)-(i)
Blue: Toolset Name
Red: Version Number
Green: File number
*Note: The current version (0.9.5) will be continued until new feature(s)/major change(s) on the toolset is applied.
04.02.2018: [File name: Blender2FSX/P3D (version 0.9.4)]
1. Some changes on the material properties values. Reflection scale now be able to insert values of less than 1.
[Please be informed that the reflection scale values used with previous version toolset have to be manually changed in the latest version of toolset. If not it will be converted to the new value. Example: 0.25 (previous version value) will be converted to 25 (latest version toolset)].
2. Z-bias value was set from 0 to -50. Previously it was from -1 to -50.
07.02.2018: [File name: Blender2FSX/P3D (version 0.9.4)-(i)]
1. "Do not use specular map" is changed to "No Base Material Specular".
In the previous version toolset, if you checked "Do not use specular map" and load your model in MCX, it will show "No Base Material Specular" = "False" and vice versa. That has been solved in this release. If you load your model now into MCX, it will be exactly similar as what you have selected in the toolset.
21.02.2018: [File name: Blender2FSX/P3D (version 0.9.4)-(ii)]
1. "Import >.mdl" file function code is Removed.
30.03.2018: [File name: Blender2FSX/P3D (version 0.9.4)-(iii)]
1. Fixes some missing codes from the previous version that prevent from saving the numbers/values into .x and .mdl file.
2. Major changes on the arrangement of materials. This version will follow the exact arrangement of Arno's Model Converter X. So, you wont see any different when switching between Blender2FSX/P3D and MCX.
3. Newly added Prepar3D v4 material settings.
4. Supports Blender 2.79b
21.07.2019: [File name: Blender2FSX/P3D (version 0.9.5)]
1. Adds the ability to use P3D SDK v1.4 (by @ronh)
Attachments
Last edited: