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Ok, I've installed the add-on. Everything seems to be working ok, so I know I did it correctly. BUT, I need help getting my model (with textures) into P3D!. I cannot find any YouTube videos, or on line instruction on how to get the model from blender to P3d. I've found a bunch on creating the model, and texturing it, but nothing about actually exporting it into FSX or P3D.
I have successfully created the model, and successfully textured (in blender) the model and it renders properly in blender. I export it, and using ModelConverterX, I see the model, but no textures! The first page of this post has some instructions, but they are sadly convoluted and hard to follow as to what I need to have checked off, and what NOT to have checked off prior to exporting.
Is there anyone out there that can write or has a step by step approach to this? Step 1, push this button, step 2, make sure these are checked, step 3, export, etc...
Thanks,
TB2
That is correct. You should only select the appropriate geometry for each texture.i.e. bump, I ONLY check Geometry Normal and not the other 3 for that texture only?)
First, please make sure No Shadow is unchecked on the Enhanced Parameter for FSX because, P3D v4 Z-Bias needs to enable No Shadow option for the ground poly works as expected. If all are good, then please check the settings within FSX. I'm not sure is there any option for shadow in FSX as available in P3D v4.Perhaps I should start a new thread, but can anyone explain why my objects display no shadow in FSX? They work fine in P3D (v4)
Currently, this toolset is not ready for PBR export and Blender version 2.8 yet.I started a new thread here (in retrospect not necessarily the the best idea! ) asking if anyone can confirm whether Blender 2.8 models and textures (i.e. PBR) can be successfully exported with the Prepar3D 4.5 SDK. I wondered if those watching this thread might have the answer?
Many thanks
Andy
I have updated Blender2P3D scripts. These should be incorporated into the main program branch
v 0.9.5 adds the ability to use P3D SDK v1.4 I basically updated 0.9.4 -(ii) to 0.9.5. This file attached will be available here until it is merged into @MANOCHVARMA RAMAN main branch.
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