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Blender2MSFS export problem

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44
Country
netherlands
Hello!

In the past I used to be able to export my Blender models to MSFS, but now not any more and I can't find the problem. Can anybody help? Since my latest export I moved to Blender 2.93(.5), I've got the latest version of the MSFSToolkit (0.41.4) installed and the new MSFS SDK version (0.16.0).

Python: Traceback (most recent call last):
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\__init__.py", line 559, in execute
return gltf2_blender_export.save(context, export_settings)
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\blender\exp\gltf2_blender_export.py", line 46, in save
json, buffer = __export(export_settings)
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\blender\exp\gltf2_blender_export.py", line 66, in __export
json = __fix_json(exporter.glTF.to_dict())
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\io\com\gltf2_io.py", line 1191, in to_dict
result["asset"] = to_class(Asset, self.asset)
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\io\com\gltf2_io.py", line 66, in to_class
return x.to_dict()
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\io\com\gltf2_io.py", line 427, in to_dict
result["extensions"] = from_union([lambda x: from_dict(from_extension, x), from_none],
File "F:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\addons\io_scene_gltf2\io\com\gltf2_io.py", line 56, in from_union
assert False
AssertionError

location: <unknown location>:-1

Any suggestion would be very welcome!
 
I confirm portable Blender 3.0 with MSFSToolkit (0.41.4) works good. Now first time I was able to make DRONE_COLLISION box!
 
Last edited:
Made a small test yesterday with blender 3.0 and i was able to successfully export with blender2msfs (0.41.4). It was just a basic scenery but i think it looks good that we can use the new blender version.
 
Do you use the portable version (.zip) of blender? If no, try it with that one.
What do you mean by the portable version? I’ve both tried to reinstall the version from FSDeveloper.com resources as well Athene version on GitHub.

I‘ll try it again next week in Blender 3.0. In Blender 2.93 I’ve ported over the plug-in. Maybe something went wrong there. But then again, I’ve also tried to reinstall the plugin.
 
Has, thanks. Didn’t know that. I’ll give that a go if a clean install of blender 3.0 with the plugins don’t work.


Verzonden vanaf mijn iPhone met Tapatalk
 
Before a new installation (portable or install version), rename your user preferences directory in order to start clean.
User preferences directory is: C:\Users\"MyName"\AppData\Roaming\Blender Foundation\Blender where you find a directory for each version you use.
So if you "install" a 3.0 rename the old 3.0 directory in order to be clean.
 
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