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Hi,Has anyone managed to export animation with bones and vertex groups. I follow the doc method and it does not work while under Blender everything is perfect. Attached my blender file for test.
This is a problem that I have encountered for a long time, in particular to animate a broomstick with associated flexible pipes such as we encountered on French devices of the 1940s (hydraulic brake and firing pipes). This is a problem that has never been dealt with and that will probably never be seen as the work has mainly focused on materials (PBR, etc.) and now the current developer is focusing on MSFS ...the solution seems to be 3DSmax alas!Hi Otmar (@Vitus),
I can see that an object modified with bones from an armature works well in P3Dv5. But, if this same object is, in addition, related to the movement of a empty (parent), the movement caused by the empty works, but no more the modification of the bones...
Is there any way to do something...?
The only way this can be fixed is by adding it into the tool to address non-PBR for P3D or using MCX.Blender2P3DFSX.li_export.ExportError: EXPORT ERROR! THe material is not Fsx or PBR. getting this kind of error not sure why. even tho i want non pbr model and disabled option is selected in protperties. any fix?
Hmm, i may then use 3Dmax cause it uses p3d plugins which will be helpful as it exports directly into MDL format from 3dmax so ig thats the last option i could try. Anyways thanks for the helpThe problem is: the options that are shown: Disabled, PBR, and Specular are going to a specific sub-routine based on those options. Disabled will not work at all for any of the SDK. PBR, of course, would, but not in your case because you don't want to use it. Specular will not because it specifically will only go through FSX & FSX: Steam SDK.