Yep, that's already done! Thanks for the reminder!
It's not a really big deal. Like you said, we can always check the console. The other fixes (especially z-bias and decals) are much more important.I agree and I am trying to find a way to do that, but it's more difficult than you would think. Blender's API doesn't lend itself to custom dialog boxes for some reason. If someone can find me a code snippet of a custom, MODAL, dialog box for Blender's python, I'm happy to give it another try. I already spent around two days with this with zero results. In the meantime, I'd suggest to open the system console to get some feedback on the export process.
The download looks like it's the old version still. Where's the best place to get the most recent update?The new update is live!
- changed the name of the logfile to include the name of the exported model
- add z-bias property back to specular material
- fixed an issue with virtual cockpit texture names
Let me know if you run into any issues and feel free to keep the suggestions coming!
Three panels $pan1, $pan2 and, wait for it, $pan3
No extensionsI'm more interested in the file extension of the texture map you're putting into the shader. I.e. is it $pan1.dds, $pan2.dds and.... wait for it..... $pan3.dds?