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F:\FSX
S:\P3D (v5.0HF1)
Z:\Prg\Blender-2.79
Z:\Prg\Blender-2.82
Z:\Tools\SDK ..............................................................(for FSX:A)
Z:\Tools\SDK_P3D ....................................................(for P3D v1.4)
Z:\Tools\SDK_P3D2 ..................................................(for P3D v2.x)
Z:\Tools\SDK_P3D3 ..................................................(for P3D v3.x)
Z:\Tools\SDK_P3D4 ..................................................(for P3D v4.4)
Z:\Tools\SDK_P3D5 ...................................................(for P3D v4.5)
To counter the problem I modified with Notepad++ the file func_export.py on lines 284 to 300 to overload this missing sign \ which gives:======================================================================================================
Creating MDL file
SDK root directory:
Z:\Tools\SDK_P3Dv5
XtoMdl.exe path:
Z:\Tools\SDK_P3Dv5Modeling\3ds Max\Common\Plugins\XToMdl.exe
======================================================================================================
With theses modifications, the export is a success !if self.config.ExportMDL:
##### XToMDL and ModelDef file paths #####
if (Scene.global_sdk == 'fsx'):
XToMdl = ''.join([self.sdkTree, "\\Environment Kit\\Modeling SDK\\3DSM7\\Plugins\\XToMdl.exe"])
bglComp = ''.join([self.sdkTree, "\\Environment Kit\\BGL Compiler SDK\\BglComp.exe"])
elif (Scene.global_sdk == 'p3dv1'):
XToMdl = ''.join([self.sdkTree, "\\Environment Kit\\Modeling SDK\\3DSM7\Plugins\\XToMdl.exe"])
bglComp = ''.join([self.sdkTree, "\\Environment Kit\\BGL Compiler SDK\\BglComp.exe"])
elif (Scene.global_sdk == 'p3dv2'):
XToMdl = ''.join([self.sdkTree, "\\Modeling SDK\\3DSM7\\Plugins\\XToMdl.exe"])
bglComp = ''.join([self.sdkTree, "\\Environment SDK\\BGL Compiler SDK\\BglComp.exe"])
elif (Scene.global_sdk == 'p3dv3'):
XToMdl = ''.join([self.sdkTree, "\\Modeling SDK\\3DSM7\\Plugins\\XToMdl.exe"])
bglComp = ''.join([self.sdkTree, "\\Environment SDK\\BGL Compiler SDK\\BglComp.exe"])
elif (Scene.global_sdk == 'p3dv4'):
XToMdl = ''.join([self.sdkTree, "\\Modeling\\3ds Max\\Common\\Plugins\\XToMdl.exe"])
bglComp = ''.join([self.sdkTree, "\\World\\Scenery\\bglcomp.exe"])
elif (Scene.global_sdk == 'p3dv5'):
XToMdl = ''.join([self.sdkTree, "\\Modeling\\3ds Max\\Common\\Plugins\\XToMdl.exe"])
bglComp = ''.join([self.sdkTree, "\\World\\Scenery\\bglcomp.exe"])
else:
self.log.log("SDK not specified. Please select a valid SDK version and initialize the SDK paths.",False,True)
return {'CANCELLED'}
Hi Vitus,Update to v.0.98.21
Mods haven't released/ validated it yet. So, there is nothing wrong with your eyes.Hi Vitus,
Many thanks for this new update...!
Maybe I'm not wide awake, but I can't find any link in the resources allowing me to download this version...!??!? Please tell me where I can download it...!