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I am a few weeks into creating 10-meter mesh scenery for the United States (free and available at the link in my signature) and before I get too much further into the massive project, I would like to see if there is a way to get rid of the massive grade differences between the new scenery and the airport flatten polygon. It's not nearly as noticeable in flat areas, but some airports sit 100 feet or so above the surrounding terrain. It's especially an eyesore at larger airports like Lambert International in St. Louis, Mo.
I don't mind making a few custom airports here and there, but a million or so airports would take me about 15 lifetimes before users would have something that looks as good during takeoff/landing as it does from the air. Is there a certain program or series of steps I could take that would marry the edges somehow seamlessly? Any help would be tremendously appreciated!
I don't mind making a few custom airports here and there, but a million or so airports would take me about 15 lifetimes before users would have something that looks as good during takeoff/landing as it does from the air. Is there a certain program or series of steps I could take that would marry the edges somehow seamlessly? Any help would be tremendously appreciated!