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Hey guys maybe you can help answer this question that I have plaguing me. This photo below is of the KSMF scenery from a developer at Project Opensky.
I'm assuming this is BGL Lights, or a halo.bmp? If I am correct then how would you go about changing the color to a taxiway edge blue in the .asm file? With the help of Jim he taught me how to make the light successfully, just wondering how to change the color if it is at all possible.
Here is the code I used.
Thanks, Ryan

I'm assuming this is BGL Lights, or a halo.bmp? If I am correct then how would you go about changing the color to a taxiway edge blue in the .asm file? With the help of Jim he taught me how to make the light successfully, just wondering how to change the color if it is at all possible.
Here is the code I used.
Code:
db 'R','I','F','F' ; RIFF file identifier
dd bgl_data_end - $ - 4 ; size of RIFF data
db 'M','D','L','9' ; file identifire (FS9 model)
db 'M','D','L','H'
dd visual_model_header_end - $ - 4
dd visual_model_header_end - $ - 4
dd 0
dd 0
dd 2
dd 0
dd 0
dd 156
db 'F','S','8','0'
dd 2304
visual_model_header_end label dword
db 'I','S','F','T'
dd ver_end - $ - 4
db "BGLC_9",0
ver_end label word
bounding_box_riff_start label word
db 'B','B','O','X'
dd bounding_box_riff_end - $ - 4
real4 -100.000, -100.000, -100.000
real4 100.000, 100.000, 100.000
bounding_box_riff_end label word
model_outside label BGLCODE
model_shadow label BGLCODE
model_inside label BGLCODE
exterior_riff_start_0 label BGLCODE
db 'E','X','T','E'
dd exterior_riff_end_0 - $ - 4
LOD_0L label BGLCODE
LIGHT_NAV_beta_top label BGLCODE
bgl_riff_start_LIGHT_NAV_beta label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_LIGHT_NAV_beta - $ - 4
LOD_0_LIGHT_NAV_beta label BGLCODE
; Alpha
LIGHT_NAV_beta_Alpha label BGLCODE
BGL_CALL_32 LIGHT_NAV_beta_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
LIGHT_NAV_beta_MasterScale_1 label BGLCODE
IFIN1 nolight, tod, 2, 4
BGL_LIGHT LIGHT_NAV, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 0FFABABABh, 0.000000, 0.000000, 0.000000 ; Color is AB AB AB (rgb)
nolight label word
BGL_RETURN
bgl_riff_end_LIGHT_NAV_beta label BGLCODE
exterior_riff_end_0 label BGLCODE
shadow_riff_start_0 label BGLCODE
db 'S','H','A','D'
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE
Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4
LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN
bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE
bgl_data_end label BGLCODE
Thanks, Ryan