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MSFS blurry-trembling, jagged, stretched, twisted, wavy texture maps in MSFS with custom ground poly as ProjectMesh

Hi all,

Piece by piece I've been exporting my airport to MSFS via MCX export. Everything is normal so far except that I've been noticing jagged, wavy, and trembling textures in several areas of the ground poly and building ceiling textures.
I wonder what can cause this? Textures seem to stretch too and twist on the ceiling of my terminal throughout any long areas of the custom scenery.

Does anyone know what I'm doing wrong?

Thank you.


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Could you please show your wireframe geometry of these polys?

All of these are flat polys. There's no geometry.

:cool:So an hour after posting this thread I figured out the issue. I was applying the textures with the wrong tool which somehow altered the final results. I'll keep close attention to it all meanwhile.

@ZdenniZ thank you for your approach.
What wrong tool are you talking about, and what tool do you use now instead?
You're using SketchUp right?
Yes, I’m using Sketchup. And What ever you do don’t give up. Don’t ever give up.
You can also learn how to apply textures in Blender and or 3ds max

i use the thrupaint. It’s a Sketchup plugin to apply textures.

before I read your post last night I fixed my issue for one model by removing all textures and making sure there wasn’t any textures on the backside. Unfortunately, the issue returned on two models I exported to msfs.

Regardless, I need to be realistic and understand that Sketchup is not for game design, I’m trying to leave it completely because texturing hasn’t been easy.

Ill tell you what I did to finally get rid of the issue.
Keep in mind that it’s a problem you and I are doing because if you download other Sketchup models from the warehouse and put place it in msfs then you’ll notice it’s going to look great.

also, I’ve notice it’s the same map that gets distorted. In some cases, just another two.