• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Boeing 707 AI Model (FS9/FSX/P3D)

Hey all,

I've had this model laying around for about the last 3 years or so, and originally it was the first complete model I made with Blender. I originally made it with the intent of exporting FS9, FSX, and P3D versions, but this was before it became clear to me that Blender cannot (readily) export an FS9 model, which was very important to me as one of my main targets is to replace the old Dee Waldron model that FS9 users over at Retro AI and CalClassic still have to use.

Recently, developments have been made with ModelConverterX that may allow me to first export this model as an FSX AI aircraft, then export it through MCX as an FS9 model. This is very exciting to me, so I have decided to pick up work again on this project and showcase it formally for the first time.

At this time I am still UV unwrapping the model so there are no textures to see. I am still a beginner with all this 3D modeling stuff :)

The first LOD model has approximately 6000 triangles in this basically completed state, only a couple of things such as antennas and minor engine details/pylons are still missing or incomplete. Most every detail on the model is based on exact dimensions, using Boeing station diagrams for every component of the aircraft to exactly size and place everything, as well as exact or very close approximations for the airfoils on all surfaces.

The goal for this project is to create as an AI model every major version of the 707 that ever existed, so the B models, the 720, the 138, different antenna configurations, logolights, ventral fins, small vs large vertical fin, and even the KC-135, E-3 and 367-80 are eventually planned for release. Lots of small details like the antennas will be done with alpha mapping like the FAIB models, preventing an excessive number of models in the aircraft folder.

The model shown here is a 120 with JT3C engines utilizing the 21 tube suppressor, an HF antenna on the right wing, the later large vertical fin and large ventral fin and logolights.

2024-02-07 11_49_05-Blender [C__Users_randa_Documents_2024 AI Boeing 707-120.blend].png

2024-02-07 11_49_24-Blender_ [C__Users_randa_Documents_2024 AI Boeing 707-120.blend].png

2024-02-07 11_52_54-Blender_ [C__Users_randa_Documents_2024 AI Boeing 707-120.blend].png

2024-02-07 11_53_27-Blender_ [C__Users_randa_Documents_2024 AI Boeing 707-120.blend].png