- Messages
- 246
- Country
Hey all,
I've had this model laying around for about the last 3 years or so, and originally it was the first complete model I made with Blender. I originally made it with the intent of exporting FS9, FSX, and P3D versions, but this was before it became clear to me that Blender cannot (readily) export an FS9 model, which was very important to me as one of my main targets is to replace the old Dee Waldron model that FS9 users over at Retro AI and CalClassic still have to use.
Recently, developments have been made with ModelConverterX that may allow me to first export this model as an FSX AI aircraft, then export it through MCX as an FS9 model. This is very exciting to me, so I have decided to pick up work again on this project and showcase it formally for the first time.
At this time I am still UV unwrapping the model so there are no textures to see. I am still a beginner with all this 3D modeling stuff
The first LOD model has approximately 6000 triangles in this basically completed state, only a couple of things such as antennas and minor engine details/pylons are still missing or incomplete. Most every detail on the model is based on exact dimensions, using Boeing station diagrams for every component of the aircraft to exactly size and place everything, as well as exact or very close approximations for the airfoils on all surfaces.
The goal for this project is to create as an AI model every major version of the 707 that ever existed, so the B models, the 720, the 138, different antenna configurations, logolights, ventral fins, small vs large vertical fin, and even the KC-135, E-3 and 367-80 are eventually planned for release. Lots of small details like the antennas will be done with alpha mapping like the FAIB models, preventing an excessive number of models in the aircraft folder.
The model shown here is a 120 with JT3C engines utilizing the 21 tube suppressor, an HF antenna on the right wing, the later large vertical fin and large ventral fin and logolights.
I've had this model laying around for about the last 3 years or so, and originally it was the first complete model I made with Blender. I originally made it with the intent of exporting FS9, FSX, and P3D versions, but this was before it became clear to me that Blender cannot (readily) export an FS9 model, which was very important to me as one of my main targets is to replace the old Dee Waldron model that FS9 users over at Retro AI and CalClassic still have to use.
Recently, developments have been made with ModelConverterX that may allow me to first export this model as an FSX AI aircraft, then export it through MCX as an FS9 model. This is very exciting to me, so I have decided to pick up work again on this project and showcase it formally for the first time.
At this time I am still UV unwrapping the model so there are no textures to see. I am still a beginner with all this 3D modeling stuff
The first LOD model has approximately 6000 triangles in this basically completed state, only a couple of things such as antennas and minor engine details/pylons are still missing or incomplete. Most every detail on the model is based on exact dimensions, using Boeing station diagrams for every component of the aircraft to exactly size and place everything, as well as exact or very close approximations for the airfoils on all surfaces.
The goal for this project is to create as an AI model every major version of the 707 that ever existed, so the B models, the 720, the 138, different antenna configurations, logolights, ventral fins, small vs large vertical fin, and even the KC-135, E-3 and 367-80 are eventually planned for release. Lots of small details like the antennas will be done with alpha mapping like the FAIB models, preventing an excessive number of models in the aircraft folder.
The model shown here is a 120 with JT3C engines utilizing the 21 tube suppressor, an HF antenna on the right wing, the later large vertical fin and large ventral fin and logolights.