• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Broken runway waypoint links

I'd like to connect broken runway waypoint links in UK2000 EGLL (I use AI Controller that warns me about them). Please give an example of how to do it in principle.

Much thanks,
Sabre.
 
There is no problem with broken runway links. This is usually done to prevent AI back-tracking on the runway after landing.
 
I'm using AI Controller and somehow it makes AI land in the end of the runway sometimes, so I would like an example of how to connect the intentionally broken runway links as AI Controller takes care of AI back-tracking.
 
I think you need to contact UK2000, there are more unusual features to ensure that AI use the correct taxiways.
 
Top