Paavo
Resource contributor
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Found no better place to report a bug, so here it goes.
I have an FS2002 aircraft (works fine in FSX) with the following texture structure:
texture.0 (full set of textures in BMP format)
texture.1 (full set of textures in BMP format)
texture.2 (full set of textures in BMP format)
texture.EstAF40 (fuselage texture sheet in DDS with fallback to texture.EstAF42)
texture.EstAF41 (fuselage texture sheet in DDS with fallback to texture.EstAF42)
texture.EstAF42 (fuselage, wing and cabin texture sheets in DDS with fallback to texture.1)
However, when I load any of the EstAF texture sets after loading an aircraft using texture.1 set, the texture.1 textures appear instead of EstAF ones. Everything is fine if I load EstAF textures first.
I have an FS2002 aircraft (works fine in FSX) with the following texture structure:
texture.0 (full set of textures in BMP format)
texture.1 (full set of textures in BMP format)
texture.2 (full set of textures in BMP format)
texture.EstAF40 (fuselage texture sheet in DDS with fallback to texture.EstAF42)
texture.EstAF41 (fuselage texture sheet in DDS with fallback to texture.EstAF42)
texture.EstAF42 (fuselage, wing and cabin texture sheets in DDS with fallback to texture.1)
However, when I load any of the EstAF texture sets after loading an aircraft using texture.1 set, the texture.1 textures appear instead of EstAF ones. Everything is fine if I load EstAF textures first.