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Blender Buiilding a package with new files causes MSFS package builder to delete textures and their models

Messages
195
Country
us-california
I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives?
While I am at it, I used a PBR material to apply texture to the cube and to make it proportional I had to enlarge the UVs so they extended well off the 4096x4096 grid(see picture). So I made another UV and textured wrapped some dirt and a letter on the cube. It seems that MSFS doesn't like that, hence my above problem. I linked the second graphic as an albedo texture detail. I am lost and w/o a clue as to how the devs build these pbr textures with signage and whatnot! Here is the cube..... two UVs, two textures, a pbr (diamond plate) albedo, RGB-combo and normal with an albedo (letter and stains) detail. REally though I gound a slick way to marry the two textures... and when it comes to baking... hwo would you bake an oversized uv in the first place... I know. too many questions, but i have only been doing this a month :)

Cube.PNG
 
Messages
195
Country
us-california
got it into the sim. i had to bake it first and lose the tiled textures... but it turns out darker... i guess resulution goes down when baking... everything seems darker in sim. even the hanger next to box

Screenshot (290).png
 
Messages
204
Country
us-texas
Maybe add or adjust your Blender lighting since you are baking, also the AO bake settings and there are some others.

When I have weird issues with Blender to the sim, I either revert to an older save or I copy and paste the objects using CTRL-C from one Blender instance to another. Not sure that would help, but just a thought.

Per the baking, yah it's hard and it seems to take too much time and I prefer PBR. I don't know though, I'm rendering stuff a bit more of a cleaner look lately, and might need to dirty things up a bit, for lack of a better word.
 
Messages
195
Country
us-california
I am getting there. In materialize i just upped the brightness. I think the problem was since the material is metal it was giving 5hecwhite areas an alpha, black texture. I even managed to tint the panel in nodes to get it to a color, like the real one. Now it is looking like a painted metal panel. So much bakig is trail and error. Good news is, once I get it figured out things will get much faster! Thanks for your input!
 
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