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I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives?
While I am at it, I used a PBR material to apply texture to the cube and to make it proportional I had to enlarge the UVs so they extended well off the 4096x4096 grid(see picture). So I made another UV and textured wrapped some dirt and a letter on the cube. It seems that MSFS doesn't like that, hence my above problem. I linked the second graphic as an albedo texture detail. I am lost and w/o a clue as to how the devs build these pbr textures with signage and whatnot! Here is the cube..... two UVs, two textures, a pbr (diamond plate) albedo, RGB-combo and normal with an albedo (letter and stains) detail. REally though I gound a slick way to marry the two textures... and when it comes to baking... hwo would you bake an oversized uv in the first place... I know. too many questions, but i have only been doing this a month
While I am at it, I used a PBR material to apply texture to the cube and to make it proportional I had to enlarge the UVs so they extended well off the 4096x4096 grid(see picture). So I made another UV and textured wrapped some dirt and a letter on the cube. It seems that MSFS doesn't like that, hence my above problem. I linked the second graphic as an albedo texture detail. I am lost and w/o a clue as to how the devs build these pbr textures with signage and whatnot! Here is the cube..... two UVs, two textures, a pbr (diamond plate) albedo, RGB-combo and normal with an albedo (letter and stains) detail. REally though I gound a slick way to marry the two textures... and when it comes to baking... hwo would you bake an oversized uv in the first place... I know. too many questions, but i have only been doing this a month