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Building reflection

Messages
56
Hi,
can we see the surrounding lights's reflections on building's windows?"semi mirror" effect if I want to call it.
 

jtanabodee

Resource contributor
Messages
3,921
Country
thailand
No, it is not possible in FSX. But you can make your own reflection texture (Environment) and add some night light in there.
 
Messages
56
Can you show me a sample of this Environment texture? BTW, do you know how can I make the transparency texture for buildings? I think it's the better choice because at least we can see lights moving thought the building.
thank you
 
Messages
1,959
Country
unitedkingdom
Check this out:
http://www.eagleskinner.com/EScubemaps.htm

If you want transparencies in a model in addition, Make a different material, and you'd have to make the glass section separately. You can't just have a section of a box semi-transparent.


But I can't seem to use reflections on a transparent object, so either do that or use the diffuse alpha as the reflection map:
Tick "use inverse alpha for reflection" and either use "Global environment map" or one you have supplied.

This way you can just have reflective glass.
 
Last edited:
Messages
3,278
Country
spain
In this case you should make your own ones (cubemaps). if you want to see some of the around environment. like lights.
 

jtanabodee

Resource contributor
Messages
3,921
Country
thailand
Very good one.
But I'd like to ask. If the example is a glass building, all the surface are glass. How would it be? Do we need more cube map?
 

Pyscen

Resource contributor
Messages
2,994
Country
us-texas
Very good one.
But I'd like to ask. If the example is a glass building, all the surface are glass. How would it be? Do we need more cube map?

I wouldn't make a separate cube map for say each side of the building,.. because it would use quite a lot of memory,..

The default "cube map" or environmental map,.. its a general representation,.. for trees, hills, and without buildings. So for instance, with say a downtown area where a lot of buildings around other buildings,.. the default cube map wouldn't be the best fit.

What I would do, would create a "cube map" for each general region,.. the default would be best for the rural areas,. another for a city or downtown area,.. and so forth...
 
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