• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Building Texture Configuration file format change


Staff member
FSDevConf team
Resource contributor
In the latest development release I have fixed the bug that textures in the 3D building generation have to be square in size. But while making this fix I also broke the backwards compatibility of old BTC files partly. So prevent such issues in the future I have added a new file format that has less backwards compatibility issues, this new format is called BT2.

For now the Building Texture Configuration Editor can read both formats, so you can convert your old configurations by loading them in the editor and then saving them in the new format. I have also made a command line conversion tool that you can use: btc_to_bt2.

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