Hey,
I'v created a GP of an airstrip in Israel.
I created the edges of the runway and the apron by using a specific texture, which is basicly my main ashpalt texture cutted at the edges to create a realistic look.
I'v applied Bump and spec texture for both main and edges textures. The bumps and specs are basicly the same, yet I get different specular effect in P3D, while in MCX everything looks fine and the same material setting are applied for both textures.
I'v attached a few pics to show this strange issue(Igonre the black crack, I have to change the texture for it)...
Any help would be apriciated
.
I'v created a GP of an airstrip in Israel.
I created the edges of the runway and the apron by using a specific texture, which is basicly my main ashpalt texture cutted at the edges to create a realistic look.
I'v applied Bump and spec texture for both main and edges textures. The bumps and specs are basicly the same, yet I get different specular effect in P3D, while in MCX everything looks fine and the same material setting are applied for both textures.
I'v attached a few pics to show this strange issue(Igonre the black crack, I have to change the texture for it)...
Any help would be apriciated