G.simConnect.MapClientEventToSimEvent(EventID.VIEW_FORWARD, "VIEW_FORWARD");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_RIGHT, "VIEW_RIGHT");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_LEFT, "VIEW_LEFT");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_REAR, "VIEW_REAR");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_FORWARD_LEFT, "VIEW_FORWARD_LEFT");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_FORWARD_RIGHT, "VIEW_FORWARD_RIGHT");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_REAR_LEFT, "VIEW_REAR_LEFT");
G.simConnect.MapClientEventToSimEvent(EventID.VIEW_REAR_RIGHT, "VIEW_REAR_RIGHT");
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_FORWARD, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_RIGHT, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_LEFT, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_REAR, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_FORWARD_LEFT, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_FORWARD_RIGHT, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_REAR_LEFT, false);
G.simConnect.AddClientEventToNotificationGroup(myGroupID, EventID.VIEW_REAR_RIGHT, false);
// This one is a xbox dpad (Even though it says it uses EventID.VIEW_FORWARD, it gets called for all of the events above.)
G.simConnect.MapInputEventToClientEvent(myInputID, "joystick:0:POV:0", EventID.VIEW_FORWARD, 0, simconnect.unused, 0, false);