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FS2004 Calgary International Airport (CYYC)

Coming soon...

 
yeah... that looks pretty good... can't wait for that one...
I hope, there will be as much details as there were in your previous scenery... (you may have a look at the CanUK Scenery of Calgary... to see what I mean in terms of "details"...

But so far, so nice! Hope there will be a good progress...

I've attached you some pictures of the old CanUK Scenery, to recognise the Details (Airport Ground Vehicles) included...
 

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Nevermind. I just noticed that it was for FS9, and Orbx stuff is not compatible with FS9. :)

Thanks.
 
Nevermind. I just noticed that it was for FS9, and Orbx stuff is not compatible with FS9. :)

Thanks.
Just as long as you don't try to make it happen...

Maybe you could try to convert the Orbx Stuff back to FS9... somehow, LH Simulations did the same thing as well... with model converter X and other programms... to make it happen that they have the orbx grass in their FS9 Sceneries...
So possibly that would work... when you try to do that :D

First of all, we have allready the FSX ORBX Converted Textures... that somebody ported into fs9 too...
 
Yes. I was thinking if anything I would try to get the FS9 stuff to work in P3D! :) I don' think I would need to convert anything, just install it. I once got an FS98 freeware airplane to work in FSX, as is. I just installed it! :)

Caleb
 
yeah... that looks pretty good... can't wait for that one...
I hope, there will be as much details as there were in your previous scenery... (you may have a look at the CanUK Scenery of Calgary... to see what I mean in terms of "details"...

But so far, so nice! Hope there will be a good progress...

I've attached you some pictures of the old CanUK Scenery, to recognise the Details (Airport Ground Vehicles) included...
I like their ground textures, il add alot of ground facility vehicles to this one. Still not good at ground polys but we will see how this turns out
 
Testing night textures in Modelconverter x...( Think im done with the terminal) hopefully will be done by this weekend (need to build hangars and tower etc)
Congratulations on some nice modelling. Looking good.

Just curious about that 1024 X 2048 texture? I stand to be corrected but I believe FS9 will only display a maximum of 1024 px. If your texture is mipped it will not display 2048 but bump it down to the 1024 mip map. If it is not mipped the texture might not display at all because I don't think FS9 can render resolutions higher than 1024. Maybe someone who has more expertise can comment.
 
Congratulations on some nice modelling. Looking good.

Just curious about that 1024 X 2048 texture? I stand to be corrected but I believe FS9 will only display a maximum of 1024 px. If your texture is mipped it will not display 2048 but bump it down to the 1024 mip map. If it is not mipped the texture might not display at all because I don't think FS9 can render resolutions higher than 1024. Maybe someone who has more expertise can comment.
Mmh i seemed to try this technique with Kilimanjaro airport at it displayed correctly ( i used even 1024x4096). seems as it is 1024 by something ..it worked..im testing it out today will see how it displays in sim. Can you check kilimanjaro airport on avsim and just test it mayb i missed something..see how it displays.
 
Congratulations on some nice modelling. Looking good.

Just curious about that 1024 X 2048 texture? I stand to be corrected but I believe FS9 will only display a maximum of 1024 px. If your texture is mipped it will not display 2048 but bump it down to the 1024 mip map. If it is not mipped the texture might not display at all because I don't think FS9 can render resolutions higher than 1024. Maybe someone who has more expertise can comment.
doesnt model converter x handle the texture conversions properly when exporting to fs9 format? i just assumed it did
 
Emmanuel, here is what happens when your main texture sheet for HTKJ is compiled without mipmaps.

1520474982102.png

As you can see FS9 does not render the textures because your sheet is 1024 X 4096. When the sheet is compiled with mips FS9 automatically renders the 1024 mipmap and that is what shows in the sim. When I restored the mipmaps your terminal again had textures. You do not get the benefit of the higher 4096 resolution in FS9. If I have it right, what is displayed in FS9 is the 256 X 1024 mipmap of your texture sheet so you are actually robbing yourself of resolution. I suggest you do all your texture sheets at 1024 X 1024 for FS9.
 
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