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Coming soon...
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Just as long as you don't try to make it happen...Nevermind. I just noticed that it was for FS9, and Orbx stuff is not compatible with FS9.
Thanks.
hi..thanks..freewareNice Emmanuel!
Really good looking!
This going to be payware of freeware?
Leonardo
I like their ground textures, il add alot of ground facility vehicles to this one. Still not good at ground polys but we will see how this turns outyeah... that looks pretty good... can't wait for that one...
I hope, there will be as much details as there were in your previous scenery... (you may have a look at the CanUK Scenery of Calgary... to see what I mean in terms of "details"...
But so far, so nice! Hope there will be a good progress...
I've attached you some pictures of the old CanUK Scenery, to recognise the Details (Airport Ground Vehicles) included...
Congratulations on some nice modelling. Looking good.Testing night textures in Modelconverter x...( Think im done with the terminal) hopefully will be done by this weekend (need to build hangars and tower etc)
Mmh i seemed to try this technique with Kilimanjaro airport at it displayed correctly ( i used even 1024x4096). seems as it is 1024 by something ..it worked..im testing it out today will see how it displays in sim. Can you check kilimanjaro airport on avsim and just test it mayb i missed something..see how it displays.Congratulations on some nice modelling. Looking good.
Just curious about that 1024 X 2048 texture? I stand to be corrected but I believe FS9 will only display a maximum of 1024 px. If your texture is mipped it will not display 2048 but bump it down to the 1024 mip map. If it is not mipped the texture might not display at all because I don't think FS9 can render resolutions higher than 1024. Maybe someone who has more expertise can comment.
doesnt model converter x handle the texture conversions properly when exporting to fs9 format? i just assumed it didCongratulations on some nice modelling. Looking good.
Just curious about that 1024 X 2048 texture? I stand to be corrected but I believe FS9 will only display a maximum of 1024 px. If your texture is mipped it will not display 2048 but bump it down to the 1024 mip map. If it is not mipped the texture might not display at all because I don't think FS9 can render resolutions higher than 1024. Maybe someone who has more expertise can comment.