Hi. I have used ModelXconverter for a while now. I can rename ALL the names of the aircraft model's textures with a prefix of the model name .. BUT is there a way of selecting only a subset of the textures?
I am using ModelXconverter, Library Creator and P3D V4 SimDirector to place aircraft models (ie eye candy!) around my airports. As you are aware, a model will have several liveries. Each livery (ie texture file) has not only textures unique to that livery but also textures common to all liveries (especially attached weapons).
If say I have a model with 10 liveries, there may only be half dozen or more unique textures for each livery but there could also be 20 or more textures common to all liveries. If I am going to place all 10 liveries around the airport, I need 10 complete sets of textures in my texture folder. When I place multiple different aircraft models all with their sets of liveries, the texture folder gets bloated.
It would therefore be nice - for any aircraft model to have just ONE copy of the common textures in the texture folder.
(Hope the above makes sense).
John
I am using ModelXconverter, Library Creator and P3D V4 SimDirector to place aircraft models (ie eye candy!) around my airports. As you are aware, a model will have several liveries. Each livery (ie texture file) has not only textures unique to that livery but also textures common to all liveries (especially attached weapons).
If say I have a model with 10 liveries, there may only be half dozen or more unique textures for each livery but there could also be 20 or more textures common to all liveries. If I am going to place all 10 liveries around the airport, I need 10 complete sets of textures in my texture folder. When I place multiple different aircraft models all with their sets of liveries, the texture folder gets bloated.
It would therefore be nice - for any aircraft model to have just ONE copy of the common textures in the texture folder.
(Hope the above makes sense).
John