I've been given some MDL files of FS2004 aircraft models that need fixing (the nose wheels rotate but the main wheels do not) -- the original author cannot fix them as his PC is no longer operational.
I believe the problem is likely the naming of the relevant objects (IIRC they need to be named c_gear, l_gear or r_gear to rotate) but when I open the model up in ModelConverterX (which I've never used before) I can only find names like "ModelPart" and "SceneGraphNode" in the Hierarchy Editor.
Where do I find the actual names of the objects so I can rename those which need renaming? Or are the model names removed at compile time (with appropriate animations applied during compilation) so that they don't actually appear in the MDL file?
Please advise,
George
I believe the problem is likely the naming of the relevant objects (IIRC they need to be named c_gear, l_gear or r_gear to rotate) but when I open the model up in ModelConverterX (which I've never used before) I can only find names like "ModelPart" and "SceneGraphNode" in the Hierarchy Editor.
Where do I find the actual names of the objects so I can rename those which need renaming? Or are the model names removed at compile time (with appropriate animations applied during compilation) so that they don't actually appear in the MDL file?
Please advise,
George