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Wow, I can only imagine they made it this hard to do anything to put people off making their own scenery to help protect companies that sell them, mini rant over and apologies if this isn’t in the right forum.
I have a few questions, can someone have pity on me, I’m not used to this stuff but I very much would like to do at least some basic things, I just want to remove some buildings on a tiny airfield , add in some replacements, add a nearby wind turbine/windmill, exclude some trees, and place a texture of the ground I screen grabbed from Bing maps of the airfield and the windmill where I’ve edited out the image of the windmill and some planes on the airfield. I’ve gone through a YouTube series on using the SDK but it’s only got me so far and had mistakes that cost me time, also just read some of the Introduction to MSFS SDK in here but still no joy.
1. So how do you actually save a project correctly so you can come back to it, load it up and and continue working on it as hitting Save Scenery in the Scenery Editor doesn’t work for me, right now if I have a Polygon set to remove vegetation and next to it I place a windmill, if I hit Save Scenery in the Scenery Editor it pops up to save the Shape file, and when I first did it it would then pop up asking to save a Scene file I think but it now doesn’t. If I close the project and load it back up using the first xml file the only thing it loads is the Polygon, do I have to hold shift and select everything in the Scenery Editor window before hitting save?
2. How do I go about adding in a large texture to cover a field, I’ve made it so it’s a factor of 4 so it loads in ok, but when I add it to the polygon outline it is small and repeats itself in that area, if I scale it up that just effects the polygon.
3. Are there any good places to get free 3D objects that work in this, looking for hedges and electrical towers as there no hedges, bush’s don’t look like I need and there’s only one type of electrical/power tower included.
4. Anyone know how to make an imported Google maps 3D file have just one large texture file instead of dozens and dozens?
5. How do you remove lights that are in the world as I can’t select them?
There’s probably more stuff I’d need to learn to do what I want but I forgot.
Thanks guys.
I have a few questions, can someone have pity on me, I’m not used to this stuff but I very much would like to do at least some basic things, I just want to remove some buildings on a tiny airfield , add in some replacements, add a nearby wind turbine/windmill, exclude some trees, and place a texture of the ground I screen grabbed from Bing maps of the airfield and the windmill where I’ve edited out the image of the windmill and some planes on the airfield. I’ve gone through a YouTube series on using the SDK but it’s only got me so far and had mistakes that cost me time, also just read some of the Introduction to MSFS SDK in here but still no joy.
1. So how do you actually save a project correctly so you can come back to it, load it up and and continue working on it as hitting Save Scenery in the Scenery Editor doesn’t work for me, right now if I have a Polygon set to remove vegetation and next to it I place a windmill, if I hit Save Scenery in the Scenery Editor it pops up to save the Shape file, and when I first did it it would then pop up asking to save a Scene file I think but it now doesn’t. If I close the project and load it back up using the first xml file the only thing it loads is the Polygon, do I have to hold shift and select everything in the Scenery Editor window before hitting save?
2. How do I go about adding in a large texture to cover a field, I’ve made it so it’s a factor of 4 so it loads in ok, but when I add it to the polygon outline it is small and repeats itself in that area, if I scale it up that just effects the polygon.
3. Are there any good places to get free 3D objects that work in this, looking for hedges and electrical towers as there no hedges, bush’s don’t look like I need and there’s only one type of electrical/power tower included.
4. Anyone know how to make an imported Google maps 3D file have just one large texture file instead of dozens and dozens?
5. How do you remove lights that are in the world as I can’t select them?
There’s probably more stuff I’d need to learn to do what I want but I forgot.
Thanks guys.