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Ok, so I'm trying to get some scenery objects into the simulator. Upon discovering that they were not showing up, I figured I'd simplify things by just getting a simple untextured cube to show up at KSEA, the default location in the sample XML file for bglcomp. However, the cube is not showing up.
I'm using 3ds Max 2015 with the current prepar3d SDK, and I have it set to "1 unit = 1 meter" under "Units Setup"
Here is exactly what I did:
1. Created a 90 x 90 x 90 meter cube near the origin.
2. Created a dummy object centered at the origin.
3. Saved the file as "testbox.max". Named the dummy object "testbox"
4. Linked the cube to the dummy object.
5. Went into the LOD and export tool and generated a GUID and gave the friendlyname of "testbox"
6. Checked "choose export file" and then "export this Max file!". Saved the file as "testbox.x"
7. Used XtoMdl to convert testbox.x to testbox.mdl, and used the /XMLSAMPLE command to create the XML file.
8. I deleted the comments from the XML file and renamed it to "testbox.xml". I then dragged it over "bglcomp.exe" and then pasted the resulting bgl file into my airport's addon scenery folder (I know that folder is working in-game because other bgls in that folder work)
9. I opened up FSX and it loaded the new scenery libraries. I then go to KSEA and find nothing.
Where am I going wrong?
I'm using 3ds Max 2015 with the current prepar3d SDK, and I have it set to "1 unit = 1 meter" under "Units Setup"
Here is exactly what I did:
1. Created a 90 x 90 x 90 meter cube near the origin.
2. Created a dummy object centered at the origin.
3. Saved the file as "testbox.max". Named the dummy object "testbox"
4. Linked the cube to the dummy object.
5. Went into the LOD and export tool and generated a GUID and gave the friendlyname of "testbox"
6. Checked "choose export file" and then "export this Max file!". Saved the file as "testbox.x"
7. Used XtoMdl to convert testbox.x to testbox.mdl, and used the /XMLSAMPLE command to create the XML file.
8. I deleted the comments from the XML file and renamed it to "testbox.xml". I then dragged it over "bglcomp.exe" and then pasted the resulting bgl file into my airport's addon scenery folder (I know that folder is working in-game because other bgls in that folder work)
9. I opened up FSX and it loaded the new scenery libraries. I then go to KSEA and find nothing.
Where am I going wrong?