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Can't exclude default obj on P3D V5

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189
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italy
Hi,
I'm having troubles excluding this default obj from the sim with ADE?
Any suggestions?
 

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1,857
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unitedkingdom
Do you have orbx global or vector? Some people have those on one of my airports and I can't get rid of them either.
 
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981
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us-florida
Use a terrain polygon, exclude general, utilities. These are vector lines similar to roads and streams.
 

scruffyduck

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unitedkingdom
OK - does this appear in ADE? If so it could be a scenery object. Is it present in sim if you remove or disable all your compiled bgl files for this airport. Did you start the project from a v5 stock airport or a project developed for an earlier version
 
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189
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italy
OK - does this appear in ADE? If so it could be a scenery object. Is it present in sim if you remove or disable all your compiled bgl files for this airport. Did you start the project from a v5 stock airport or a project developed for an earlier version
It doesn't appear in ADE, it is present with the default scenery too, I started from my p3d v4 project and I've compiled it for the v5 but even if I load the stock airport I don't see the object and if I draw one polygon exclusion it is still on the airport. The airport is LICR if you can check and see if you have the same problem... Thanks
 
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189
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italy
Sorry but that is primarily about exclusion rectangles. The issue you are seeing is with the wrong class of objects for exclusion rectangles It is a land class issue.
Ok but still I can't exclude the object, other devs have the same problems with other airports.
 

scruffyduck

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unitedkingdom
Can you remind me which airport this is and also provide the coordinates of the object. If I can find it then I will see if I can get rid of it
 
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189
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italy
Can you remind me which airport this is and also provide the coordinates of the object. If I can find it then I will see if I can get rid of it
The Airport is LICR, I don't have the coordinate of the object it is not in ADE. I you load LICR you'll see that on the runway 33. Let me know if you figure out a way to remove it, thanks
 

scruffyduck

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unitedkingdom
Load your project or the stock airport into ADE and open the airport in sim. Slew the user aircraft to the location of the tower and read off the red coordinates in ADE

1588776803358.png


It isn't obvious to me in sim and I want to be sure it is there for me also
 
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6,721
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us-illinois
Hi Davide:

That object is not present in LICR FSX or P3Dv4.5 default scenery.

I do not have P3Dv5, but I wonder if L-M actually put a road with Power Pylons at LICR near the RWY ? :yikes:


As Chris and George allude to above, it is a "vector Autogen" object linked to a Road Line, which is a special type of CVX vector Road meta-object defined in Terrain.Cfg: :pushpin:

C:\ProgramData\Lockheed Martin\Prepar3D v4\Terrain.cfg

// utility lines
[Autogen.0.0.0]
guid={12F31285-6183-284D-AE9E-E0D27715E792}
LegacyId=0
AutoObject={54382EC5-B1BD-4A43-AA1A-4F5F529356C3} (gen_powertower01)
ObjectSize=600
Offset=0
Density=100
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No


CVX vector objects that exist in ex: P3Dv4.5 default scenery at LICR are seen by opening in SDK TMFViewer:

C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.13.32097\World\Terrain\tmfviewer.exe

...this file:

[P3Dv4.5 install path]\Prepar3D v4\Scenery\0602\scenery\cvx5218.bgl


Right-click on vector objects to ID their 'GUID'.

Correlate that info with Terrain.Cfg:

C:\ProgramData\Lockheed Martin\Prepar3D v4\terrain.cfg


...and these SDK docs:




You may wish to review these threads to see how to exclude such vector Autogen meta-objects: :idea:


GaryGB
 
Last edited:
Messages
189
Country
italy
Hi Davide:

That object is not present in LICR FSX or P3Dv4.5 default scenery.

I do not have P3Dv5, but I wonder if L-M actually put a road with Power Pylons at LICR near the RWY ? :yikes:


As Chris and George allude to above, it is a "vector Autogen" object linked to a Road Line, which is a special type of CVX vector Road meta-object defined in Terrain.Cfg: :pushpin:

C:\ProgramData\Lockheed Martin\Prepar3D v4\Terrain.cfg

// utility lines
[Autogen.0.0.0]
guid={12F31285-6183-284D-AE9E-E0D27715E792}
LegacyId=0
AutoObject={54382EC5-B1BD-4A43-AA1A-4F5F529356C3} (gen_powertower01)
ObjectSize=600
Offset=0
Density=100
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No


CVX vector objects that exist in ex: P3Dv4.5 default scenery are seen by opening in SDK TMFViewer:

C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.13.32097\World\Terrain\tmfviewer.exe

...this file:

[P3Dv4.5 install path]\Prepar3D v4\Scenery\0602\scenery\cvx5218.bgl


Right-click on vector objects to ID their 'GUID'; correlate that info with Terrain.Cfg and these SDK docs:




You may wish to review these threads to see how to exclude such vector Autogen meta-objects: :idea:


GaryGB
I've followed you tips, I've opened the .cvx but and this is waht I see.
The vector lines are not close to the runway but somehow they are generated near the runway...
cvx 2.png

So I thought, what if I exclude all of this vector data on the mountain?
Guess what? It worked...

Still weird because it shouldn't work like that
cv3.png

You can see in the picture where the vector starts ( RED square) and where those are generated inside P3D v5 (Green circle), there is like some kind of offset. This must be fixed by LM...
Thanks to all guys! @GaryGB you are always the best!
 
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