It doesn't appear in ADE, it is present with the default scenery too, I started from my p3d v4 project and I've compiled it for the v5 but even if I load the stock airport I don't see the object and if I draw one polygon exclusion it is still on the airport. The airport is LICR if you can check and see if you have the same problem... ThanksOK - does this appear in ADE? If so it could be a scenery object. Is it present in sim if you remove or disable all your compiled bgl files for this airport. Did you start the project from a v5 stock airport or a project developed for an earlier version
I've tried all guys, I saw this on the Prepar3D forum:Exclude Specific.
Sorry but that is primarily about exclusion rectangles. The issue you are seeing is with the wrong class of objects for exclusion rectangles It is a land class issue.I've tried all guys, I saw this on the Prepar3D forum:
https://www.prepar3d.com/forum/view...gQrIUbzPiVrMzqjeVAWAt2QMNKLR1WT3Dto7bQF6c3zR8 , so I guess it's a LM problem.
The Airport is LICR, I don't have the coordinate of the object it is not in ADE. I you load LICR you'll see that on the runway 33. Let me know if you figure out a way to remove it, thanksCan you remind me which airport this is and also provide the coordinates of the object. If I can find it then I will see if I can get rid of it
I've followed you tips, I've opened the .cvx but and this is waht I see.Hi Davide:
That object is not present in LICR FSX or P3Dv4.5 default scenery.
I do not have P3Dv5, but I wonder if L-M actually put a road with Power Pylons at LICR near the RWY ?
As Chris and George allude to above, it is a "vector Autogen" object linked to a Road Line, which is a special type of CVX vector Road meta-object defined in Terrain.Cfg:
C:\ProgramData\Lockheed Martin\Prepar3D v4\Terrain.cfg
// utility lines
CVX vector objects that exist in ex: P3Dv4.5 default scenery are seen by opening in SDK TMFViewer:
C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 126.96.36.199097\World\Terrain\tmfviewer.exe
[P3Dv4.5 install path]\Prepar3D v4\Scenery\0602\scenery\cvx5218.bgl
Right-click on vector objects to ID their 'GUID'; correlate that info with Terrain.Cfg and these SDK docs:
You may wish to review these threads to see how to exclude such vector Autogen meta-objects: