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Can't load my GLTF to the SDK

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germany
I made some buildings with blender and exported them successfully to the sdk and can see them now in FS2020 when flying.
But my latest project won't show up in the sdk object window. (My others are there)
Did it the same way as the previous ones. Maybe it's because of it's huge size. The BIN file has 15MB. Can that be the reason? Is there a limit?
 
Got it by myself. Images in scenery folder "MUST BE SMALLER THAN 300kb and should be squared only".

Hello:

IIUC, you are referring to the general rule in 3D simulation / game development that compels mapped texture material images to have "Powers of 2" pixel dimensions.



I have not seen any documentation which compels a limit of 300 kb per texture material image for MSFS glTF 3D models.

Certainly for web distribution, smaller glTF 3D models may mean a more efficient download from MS' Azure servers ...and end user MSFS 2020 run time performance.


But, since MSFS add-ons are likely to be distributed via 'normal' ( read: ...SLOWWWWW !:banghead: ) MS store or other online web servers as discrete packages, glTF is IMHO only a consideration for those who are concerned about the total scenery object 'budget' for the MSFS rendering engine within a particular local project area.

If detail is a goal for a project with few 3D models, one may wish to use mapped texture material images that are NOT lossy-compressed, with NO *.PNG color compression



However, assuming one has the option to NOT lossy-compress *.PNG materials to an objectionable extent, up to 12x compression of geometry can be achieved via glTF:



Do you by any chance have a link to any documentation which states that MSFS glTF format 3D models require a limit of 300 kb per mapped texture material image ? :scratchch


BTW: If you do have a personal MSFS development goal of achieving smaller *.PNG files for use with MSFS glTF format 3D models, you might find this interesting: :idea:


GaryGB
 
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Nope. That's what i figured out by myself. First attempt (square all material image and remap in blender). SDK, build, same issue. It says that one (but already squared) image can't be converted. So i played arround a bit and saved it with less than 300 kb. And Tada, worked. So that's my solution
 
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