Hi Axel:
We must use:
SBuilderX Menu > File > Add Map >
From Background
...
not:
SBuilderX Menu > File > Add Map >
From Google Maps
IIUC, you want to utilize SBuilderX315 to download imagery tiles for use in creating a
Background Image for ex: ADE, and/or creating
custom photo-real land class textures in a SDK Resample BGL.
FYI: You are able to see imagery tiles within the SBuilderX work-space after they are downloaded via:
SBuilderX Menu > View > Show Background
...if your map view is already centered on the project area.
I recommend that you identify a point in the center of your current project area, and manually enter it into the SBuilderX.ini file
before downloading tiles etc..
BTW: When one
manually enters the Geographic coordinates of a
project du jour as the default "start location" in the
SBuilderX.ini :
http://www.fsdeveloper.com/forum/threads/sbuilderx-background-not-showing-up.440471/#post-775811
...the SBuilderX background image in the work-space, and the web tile server "down-loader" dialogs work more easily.
FYI: Although manually entering the
"Go To Position" coordinates and/or using SBuilderX when 'connected' to a live FS flight session (either FS9 or FSX) via FSUIPC can certainly help in many cases, IMHO, it is preferable to also change the Geographic coordinates of that default "start location" in the SBuilderX "initialization" file (aka "
SbuilderX.ini"), as that helps SBuilderX to 'manually' zoom / pan / scroll
properly when working with displayed scenery content within its work-space when working in a project location area over multiple SBuilderX task sessions.
Otherwise, the Geographic extent to which one is able to successfully 'manually' zoom / pan / scroll is
limited when working with displayed scenery content within SBuilderX's work-space, and the requested area one attempts to visualize may not stay in view, as the work-space "background" keeps shifting back to a position closer to the default Geographic coordinates for a "
central start location" specified within the
SBuilderX.ini file.
To do this, one must edit the pertinent lines in the
SBuilderX.ini file to set the center of the Map background at the Geographic center of your own project area rather than the default one in Portugal via:
SBuilderX Menu > Edit > Edit INI file... <
SBuilderX.ini file opens in Windows NotePad >
EXAMPLE:
[Main]
LonIniCenter=-9.136076
<-- Your own project's central Longitude goes here
LatIniCenter= 38.7813203
<-- Your own project's central Latitude goes here
DecimalDegrees=True
MeasuringMeters=True
BGLFolder=C:\MyPrograms\SBuilderX315\Scenery
<-- Your own project's compiled BGL 'active' \Scenery folder path goes here
OriginalTerrainCFG=False
NameOfSim=FSX
SimPath=D:\Flight Simulator X
<-- Your own FSX install folder path goes here
1.) When configuration of your
SBuilderX project is completed via editing "
SBuilderX.ini" in
Windows NotePad:
a.) In
Windows NotePad Menu > File > Save As... > "Save as type" field, set to "
All Files (*.*)" (
do not click OK yet)
b.) In NotePad Menu > File > Save As... > "
Save In" field, browse to [
SBuilderX install path] folder; double-click to select it
2.) Back in NotePad Menu > File > Save As... browse dialog, click "OK"
a.)
When prompted to over-write SBuilderX.ini, click "YES" to save your edits to that file.
3.) Exit and re-start
SBuilderX (...or the above changes will
not yet take effect)
If you require further explanation of the steps to download tiles in SBuilderX, let me know.
GaryGB