Today I'm sharing a preview of Lansing, it's at a very early stage, although I have the ground poly in position with all markings - I have modelled and applied basic base textures to the terminal using new methods (local texture sheets to avoid having many _S & _B textures....all similar materials are on their own sheet
I intend this to work across FSX, P3D V3 and P3D V4 - I will of course be applying V4 features as well as a lot of SODE controlled objects and animations.
(my facebook page and website may get updated more frequently than this post)
We are re-launching, I need as much moral support to get the ball rolling again
Until next time...