FSX Capital Region/Lansing

#1
2018-05-17 13_27_30-Lockheed Martin® Prepar3D® v4.png


Hello everyone,

Today I'm sharing a preview of Lansing, it's at a very early stage, although I have the ground poly in position with all markings - I have modelled and applied basic base textures to the terminal using new methods (local texture sheets to avoid having many _S & _B textures....all similar materials are on their own sheet

I intend this to work across FSX, P3D V3 and P3D V4 - I will of course be applying V4 features as well as a lot of SODE controlled objects and animations.

(my facebook page and website may get updated more frequently than this post)
https://www.facebook.com/AviasimDesigns/
https://www.aviasimdesigns.co.uk/

We are re-launching, I need as much moral support to get the ball rolling again


Until next time...
 
#4
2018-05-21 13_26_50-Microsoft Flight Simulator X.png


Small update of what's been happening over the weekend....

I've updated the markings on the main apron so they now match up to current markings at Lansing which seem to of recently been improved in the real world!
We have started to add in the lighting masts around the airport - bear in mind these and most objects at Lansing are untextured until the full library objects of the various lighting types are added.
Lastly - we have added in the models of the general aviation hangars to the west of the terminal.

These previews does not represent final quality when the product is released - most textures and objects are place holders - quality and detail is assured to improve through-out development but it's also important to note that it is still "early game"
 
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