Cars and Trucks: some ideas
Airports consist of a hugh number of items. Some of them might be cars and trucks.
I am developing for the times of the good old DC-3 area. So we are talking about the 50ths and 60ths, may be early 70ths.
Not that easy in concerns with the required forms and lines of those items.
In the past I started an airport where a parking area needed to be filled up with passenger cars.
The very beginning of the theme started for the cars as required by that:
Some 5 objects seemed to be very “furious”.
This was not very satisfying. So, more cars where needed. On the airport some trucks also.
How to do that.
First of all:
1. Once taken any item into consideration, have a look on the technical descriptions.
You might find that a number of cars have similar lines and dimensions, or that you can develop out of the same shape very different items.
For example: Peugeot 404 isn’t that far away from Wolseley, Morris, or Fiat.
So implement a standard car body that you can reuse all the time. The differences in between the types will be small changes to the vertex and of course texturing.
2. Keep in mind that there should be a wide range of variations of the same item.
For example a limousine, a pick up, a station wagon. Things like that.
I did that for example of a VW T1 Bus.
The same with the yellow Post-VW or the variations of the Henschel truck.
Some minor changes with additional results.
3. Additional polygons might be worth of consideration:
I added to the standard car body some additional polygons so that the “body form” represents the mayor lines. Makes it much more easy to texture and gives better results. The standard body consists of only 67 polygons.
Some “Extra”-Polygons might make sense:
The Magirus has only 4 additional polygons compared to the Mercedes.
Worthwhile, isn’t it?
4. Wheels and wheel housing
Seems to be easy just to put the wheels a little bit outside the left or right line of the car body. In the mean time I do not like that any more at all. Looks ok from some view points. The character of a truck / car might get lost. In addition it might be necessary to build wheel housing. See VW T1 or any of the Peugeot cars. In addition the Mercedes fire truck with the wheels imbedded looks from that special point of view much better than the commercial one:
That was a long post. I could only just address some of the mayor points.
Do you think it would be worth while to discuss that kind of topics?
Airports consist of a hugh number of items. Some of them might be cars and trucks.
I am developing for the times of the good old DC-3 area. So we are talking about the 50ths and 60ths, may be early 70ths.
Not that easy in concerns with the required forms and lines of those items.
In the past I started an airport where a parking area needed to be filled up with passenger cars.
The very beginning of the theme started for the cars as required by that:

Some 5 objects seemed to be very “furious”.
This was not very satisfying. So, more cars where needed. On the airport some trucks also.
How to do that.
First of all:
1. Once taken any item into consideration, have a look on the technical descriptions.
You might find that a number of cars have similar lines and dimensions, or that you can develop out of the same shape very different items.
For example: Peugeot 404 isn’t that far away from Wolseley, Morris, or Fiat.
So implement a standard car body that you can reuse all the time. The differences in between the types will be small changes to the vertex and of course texturing.

2. Keep in mind that there should be a wide range of variations of the same item.
For example a limousine, a pick up, a station wagon. Things like that.
I did that for example of a VW T1 Bus.


The same with the yellow Post-VW or the variations of the Henschel truck.
Some minor changes with additional results.

3. Additional polygons might be worth of consideration:
I added to the standard car body some additional polygons so that the “body form” represents the mayor lines. Makes it much more easy to texture and gives better results. The standard body consists of only 67 polygons.
Some “Extra”-Polygons might make sense:

The Magirus has only 4 additional polygons compared to the Mercedes.
Worthwhile, isn’t it?
4. Wheels and wheel housing
Seems to be easy just to put the wheels a little bit outside the left or right line of the car body. In the mean time I do not like that any more at all. Looks ok from some view points. The character of a truck / car might get lost. In addition it might be necessary to build wheel housing. See VW T1 or any of the Peugeot cars. In addition the Mercedes fire truck with the wheels imbedded looks from that special point of view much better than the commercial one:

That was a long post. I could only just address some of the mayor points.
Do you think it would be worth while to discuss that kind of topics?