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CAT v0.90

arno

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Ok, I can finally bring you all the good news. In the download topic of CAT you will find a new version, one that is capable of processing the Fs2004 ASM files.

I think this is also a good moment to thank everybody for their patience. I know I have kept you all waiting for a long time. It's a bit ironic that I have now finished the new version, while Nick is on holiday, because he asked me most often about the progress :D.

On the other hand I also hope that you still have some patience left, as I doubt this version will be bug free. I have tested it with my normal CAT test files and it works fine there, but that is no garuantee that it will also work with each object you guys come up with. So if you have an object that either gives an error during compilation or simple does not show, please let me know so I can debug CAT further.

In these cases, please email me or post a topic on the CAT forum about your problem. Please attach the ASM files you used (and tell me what kind of conditions you applied). I will then try to fix all those problems as soon as possible.

Because the Fs2004 code is more complex then the Fs2002 code to read, I think there will be quite a few bugs left at the moment, but the fastest way to get them out is to let all of you find them (and I wouldn't want that you would have to wait even longer ;)). If you want to produce an animation you want to release soon, it is probably better to still use the Fs2002 gamepack at the moment.

I also still have to do some code cleaning, as well as implementing some final features (like certain combinations of the conditions). But all basic things like triggering an animation and using the secondairy condition should work fine.

At this moment the Fs2004 code does not use the local variables to store the state yet. The state is now stored in usrvr4. I will also work on included the local variables for the state again.

I hope you have fun with this new version and please don't flood me with bugs :D.
 
Thank you thank you thank you

Bless you, Arno! I, for one, am very happy that you're a member of our community. Have a virtual brewski on me.
 
OK, as I expected this first version was still a bit buggy, so the first fix is there now. This is v0.91 now available.

One of the problems in v0.90 was de label naming, by accident I hardcoded part of the name, and because my testfile was always named test.asm it always worked. Now with the update any filename should work.

A second change is that the SCEN section is now processed better, it did not work correct with animations that only have a translation (no rotation) and now it (seems to) do.
 
OK, Nick submitted a bug to me by email and this one will take some time to figure out.

Basically the best advice I can give you now to let your animation work is use simple objects (don't use a very complex gate yet, as Nick did).

Also, objects that have attached objects (effects for example) will probably give errors at the moment, as the SCEN table is not processed correct.

Of course I am working on a new version to correct those bugs, but that takes some rewriting. So at the moment you are now aware of the limitation and I hope to come with a newer version soon :).
 
Hi Arno,

Sitting at the airport, catching up on the posts :)

Sorry to land you with such a complex animation ;) If you need more examples, just let me know.
 
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