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Ok, I can finally bring you all the good news. In the download topic of CAT you will find a new version, one that is capable of processing the Fs2004 ASM files.
I think this is also a good moment to thank everybody for their patience. I know I have kept you all waiting for a long time. It's a bit ironic that I have now finished the new version, while Nick is on holiday, because he asked me most often about the progress .
On the other hand I also hope that you still have some patience left, as I doubt this version will be bug free. I have tested it with my normal CAT test files and it works fine there, but that is no garuantee that it will also work with each object you guys come up with. So if you have an object that either gives an error during compilation or simple does not show, please let me know so I can debug CAT further.
In these cases, please email me or post a topic on the CAT forum about your problem. Please attach the ASM files you used (and tell me what kind of conditions you applied). I will then try to fix all those problems as soon as possible.
Because the Fs2004 code is more complex then the Fs2002 code to read, I think there will be quite a few bugs left at the moment, but the fastest way to get them out is to let all of you find them (and I wouldn't want that you would have to wait even longer ). If you want to produce an animation you want to release soon, it is probably better to still use the Fs2002 gamepack at the moment.
I also still have to do some code cleaning, as well as implementing some final features (like certain combinations of the conditions). But all basic things like triggering an animation and using the secondairy condition should work fine.
At this moment the Fs2004 code does not use the local variables to store the state yet. The state is now stored in usrvr4. I will also work on included the local variables for the state again.
I hope you have fun with this new version and please don't flood me with bugs .
I think this is also a good moment to thank everybody for their patience. I know I have kept you all waiting for a long time. It's a bit ironic that I have now finished the new version, while Nick is on holiday, because he asked me most often about the progress .
On the other hand I also hope that you still have some patience left, as I doubt this version will be bug free. I have tested it with my normal CAT test files and it works fine there, but that is no garuantee that it will also work with each object you guys come up with. So if you have an object that either gives an error during compilation or simple does not show, please let me know so I can debug CAT further.
In these cases, please email me or post a topic on the CAT forum about your problem. Please attach the ASM files you used (and tell me what kind of conditions you applied). I will then try to fix all those problems as soon as possible.
Because the Fs2004 code is more complex then the Fs2002 code to read, I think there will be quite a few bugs left at the moment, but the fastest way to get them out is to let all of you find them (and I wouldn't want that you would have to wait even longer ). If you want to produce an animation you want to release soon, it is probably better to still use the Fs2002 gamepack at the moment.
I also still have to do some code cleaning, as well as implementing some final features (like certain combinations of the conditions). But all basic things like triggering an animation and using the secondairy condition should work fine.
At this moment the Fs2004 code does not use the local variables to store the state yet. The state is now stored in usrvr4. I will also work on included the local variables for the state again.
I hope you have fun with this new version and please don't flood me with bugs .