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Cedar Key (KCDK) FSX/FS9 Project

Messages
41
Country
us-alaska
Water mask is coming along nicely, ground poly is almost complete along with other smaller models around the airport.

Here are some pictures of the water mask:
177060_177093022422384_927049146_o.jpg

135267_177093059089047_23339430_o.jpg

615326_177092909089062_224067839_o.jpg

178244_177325879065765_13304006_o.jpg

175941_177325845732435_1869738890_o.jpg

617116_177325742399112_1710913168_o.jpg

621360_177325602399126_588508552_o.jpg

665769_177325485732471_1082037678_o.jpg


Open to any tips and suggestions :)

VOTE FOR THE NEXT PAYWARE PROJECT
 
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Messages
130
Country
puertorico
Awesome, this might make me get into FS again. I have landed at Cedar Key before in real life. Its really fun. :)
 
Messages
41
Country
us-alaska
Glad to hear you like it! Do you have any pics of Cedar Key? We need some reference pictures for some of the buildings. Google Street View doesn't show all the buildings, some of them are 'hiding'. :)
 
Messages
41
Country
us-alaska
Glad to hear you like it! Do you have any pics of Cedar Key? We need some reference pictures for some of the buildings. Google Street View doesn't show all the buildings, some of them are 'hiding'. :)
 

hcornea

Resource contributor
Messages
2,388
Country
australia
Would be a terrific idea to colour match the terrain to the surrounding Landclass textures.

As an endpoint ... I like to get to a stage where I can't tell where one things starts and the other ends.
 
Messages
502
Country
unitedstates
I fly into 1B1 all the time - LOL - cheap gas - lem'me know if you need some shots...
:)

Regards,
Scott
 
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Messages
502
Country
unitedstates
Would be a terrific idea to colour match the terrain to the surrounding Landclass textures.

As an endpoint ... I like to get to a stage where I can't tell where one things starts and the other ends.

Yeah - love that Metrix plug-in - works wonders on blending photorealistic terrain... Just wish I could get it loaded for my PSP9 - only way I could get it to work was with PS...

Regards,
Scott
 
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