Hi!
I didn't find a solution for the following question after some browsing in this forum and reading the SCASM docs:
What I have here is an ice resp. snow runway at McMurdo, Antarctica. The problem is that those runways are slippery like nothing else. There is absolutely no friction and the only way to stop an aircraft is be using thrust reverse. There should at least be some friction.
Because the default ice texture fits perfectly for this runway I decided to use it there instead of a runway done using resample.exe. In other words: I want to keep the texture default and only want to change its friction.
For the resample.exe runways I used some modificated landclasses the enhance the friction. ORBX seems to use taxipaths to "flatten" the apron areas.
The problem is that I didn't find anything at yet that I could put over the runway to enhance friction. I tried the following options:
Any ideas?
Bests,
Sascha
I didn't find a solution for the following question after some browsing in this forum and reading the SCASM docs:
What I have here is an ice resp. snow runway at McMurdo, Antarctica. The problem is that those runways are slippery like nothing else. There is absolutely no friction and the only way to stop an aircraft is be using thrust reverse. There should at least be some friction.
Because the default ice texture fits perfectly for this runway I decided to use it there instead of a runway done using resample.exe. In other words: I want to keep the texture default and only want to change its friction.
For the resample.exe runways I used some modificated landclasses the enhance the friction. ORBX seems to use taxipaths to "flatten" the apron areas.
The problem is that I didn't find anything at yet that I could put over the runway to enhance friction. I tried the following options:
- Adding a 3D platform along the runway, which is 0.02 meters higher. Didn't work because even if you set the start locations higher, FSX always uses the actual runway altitude meaning that the aircraft always starts below the platform if there is a runway.
- Drawing a concrete apron beneath the runway. Didn't work because the runway seems to have a higher priority than aprons (of course).
- I always thought that there was a command in SCASM that lets us add an invisible surface, but couldn't find anything like it (always thought this is Area 16 but it aparently doesn't have a surface option).
Any ideas?
Bests,
Sascha