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Changes I make to parking at an airport not showing when I run FSX-se

Messages
12
Country
us-washington
I've figured out how to add move and change parking spots at an airport BUT after I finish and save the airport and run the sim the changes are not there. I'm sure i'm missing a step but haven't figured out which step! Help please. This happens in both default and AFCADS I download from FS websites.
 

GHD

Messages
12,243
Country
england
I'm sure i'm missing a step but haven't figured out which step!
Compile and place the bgls in an active scenery area?
 
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tgibson

Resource contributor
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11,303
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us-california
Where do you put the AFCAD files you download from FS websites? Or are you talking about ADE edits of those AFCAD files?
 
Messages
12
Country
us-washington
ADE edits for default mostly and a few for AFCADS I download and put them in add on scenery; scenery file. I thought that if I compiled the file then save that would work but I get an error msg. stating that "ADE cannot find the shp2vec compiler that is needed to compile...…..
I have the files in my computer but can not get them to the add on scenery file. (just a note i'm not really good at computers) and thanks for your help
 

tgibson

Resource contributor
Messages
11,303
Country
us-california
If ADE cannot find shp2vec, then you have not filled out this line properly in ADE Settings/Options/Folders:

ade_folders.jpg


Mine is located at C:\FS\FSX SDK\SDK\Environment Kit\Terrain SDK\

but yours will have a different path up to the FSX SDK folder. It should be the same after that.

Hope this helps,
 

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
34,843
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unitedkingdom
No, unless you have the FSX SDK installed. FSX:SE does not have an SDK so you need to download the P3D v1.4 SDK and use that. it's free and I think there may be a copy on our download section here.
 

tgibson

Resource contributor
Messages
11,303
Country
us-california
The shp2vec.exe file in my P3Dv4 SDK is in the SDK folder/World/Terrain folder. Perhaps it's the same for the v1.4 SDK, which creates FSX compatible models.
 
Messages
12
Country
us-washington
I think I have the paths right but my work when it is saved is not becoming a bgl file its saving as AD4
 
Messages
2,930
Country
newzealand
That will be correct, ADE will generally save as an ad4 file, and you should always work from this ad4 file,
as George said in thread 2, with the ad4 file open you now need to "Compile" this ad4 file to get a bgl file, this bgl file will then need to be placed into an active scenery folder
 
Messages
12
Country
us-washington
That will be correct, ADE will generally save as an ad4 file, and you should always work from this ad4 file,
as George said in thread 2, with the ad4 file open you now need to "Compile" this ad4 file to get a bgl file, this bgl file will then need to be placed into an active scenery folder
. I've done that and this is result. I open the file KIWA_ADEX_RSM.ad4 and modify it. I them hit the compile in the upper right which gives me a compile menue box. I hit compile from this box and then save. the result is this. in the ADE projects box there is nothing. In the BGL file box I have files KIWA_ADEX_RSM.ad4 and
KIWA_ADEX_RSM.ad4.bak I tried moving the first of these to the addon scenery folder and opening the airport and TA DA....nothing changed.
 
Messages
2,930
Country
newzealand
Ok! when you hit compile in the box that comes up what is the path that the ad4 file will compile to? you can change this path if you wish
moving an ad4 file to the Addon Scenery folder means nothing to the Sim as the flightsim will not read an ad4 file,
you probably need to compile to the path where the "Addon Scenery/scenery" folder is
or try compiling the ad4 file to your desktop to see if you get 1 or 2 bgl files there if one of them is a cvx.bgl file.............then you can place these 2 files into the Addon Scenery/scenery folder
 
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