• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Changing Airport Details

scruffyduck

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We have been asked several times about changing the name and other details for an airport.

First Note that you cannot change an Ident without creating a second airport.

For most things FS will take the information from the last file read. So we can 'exclude' things like runways, aprons, buildings and so on from the stock airport and replace them with our own provided that our airport is in a file at a higher priority than the stock. This does not work for Airport Properties such as Altitude, Name, State etc. In this case FS takes the information from the first file it reads and ignores any other changes.

So to change these we need to create a small bgl file for the airport that loads before the stock file. These bgl files are added to the Scenery\World\Scenery folder since this is read before any stock airport folders.

ADE provides a way to create an altitude change file. Tools > Change Airport Altitude.

ADE does not provide a method to change the other properties. However with a small 'fudge' this can be done with the Change Airport Altitude Tool:

  • Go to File > Airport Properties and change what you need to change and save it
  • Go to Tools > change Airport Altitude. Make a note of the current altitude
  • Change the altitude (does not matter much to what)
  • Now compile the airport. ADE puts a Bgl file into Scenery\World\Scenery with the changed data
  • Go back to Tools > Change Airport Altitude and put it back to the original and compile again
  • The changes to your airport descriptive data should now be available

We are looking at having this work without forcing an altitude change. This will be in a later version.
 
This method is now superceded in ADE version 1.65. There is now a specific option to change the airport details:

ScreenShot00067.png
 
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